Yeah, check out the texture baker script, it can really save some trouble. I
had some success making a temporary copy of the mesh, doing multiple
subdivides, lighting, getting uvpaint from the lighting, and finally using
the baked texture for the low poly version.
Bookeater
> Message: 2
> Date: Wed, 28 Sep 2005 22:08:52 +0200
> From: Up-State - Raymond <raymond@...>
> Subject: Re: [Crystal-core] RE: Crystal-core digest, Vol 1 #176 - 11 msgs
> To: crystal-core@...
> Reply-To: crystal-core@...
>
> Hi, if you like i can give it a try to UV texture map it
> if its a high polygon model its nice to make a normal map from it and
> use that on the low polygon mesh to make it look high polygon again ;)
>
>
>
> Ross M. wrote:
>
> >
> >> I made a complete female character, unwrapped her, and animated a
> >> walkcyc=
> >
> > le
> >
> >> back when Jorrit wrote a recruiting message on Elysiun Forums. What
ever
> >> happened to that?
> >
> >
> > Where did you upload or send it?
> >
> >
> > It's under the "old" directory, female game model uploaded by Ross M.
> >
> > Test texture sucks, but the model is decent, the walkcycle is decent
> > except for a glitch in the buttocks.
> >
> > My texturing skills are sub-par, I had hoped someone else would come
> > along and finish it.
> >
> >
> > - Ross M.
> >
> >
> >
> >
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