On Thu, 27 Feb 2003, Korruptor wrote:
>> Could you please do something that we can use as a background for the
>> theme/theatre selector? It would be shown first, before the first
>> that is seen today, so it should be fairly general and somehow
>> the themability of the game. I plan on just putting up a few
>> one for each installed theme, which allow the player to select what to
>> play, and then buttons for "Ok" and "Quit".
>Yeah, sure. This isn't a problem. Does it need to be fullscreen? Or
>just a little dialog style window thing?
Well, I'd like it to be a small dialog, more like a splash, but that can't
really be done in a good way. I don't think Pygame allows us to recreate
the toplevle surface? I mean, we'd first init a 320x200 surface, then
change that to the full 1024x768 surface when the actual game starts?
And what if the player wants to run fullscreen immediately? It's a game,
after all. :) I think the best is to have the *resolution* fixed at
1024x768, and if needed make the actual gfx smaller and *center* it on the
I hope you understand what I'm rambling about...
>> I think the client that awaits for the server player to send him/her
>> scenario data would also be stuck with this theme agnostic environment,
>> *or* then the server sends a little additions string with the current
>> theme name, and then the client can init that theme.
>String idea sounds good...
Ok, that can be implemented pretty easily.
The trouble with being a god is that you've got no one to pray to.
-- Terry Pratchett, Small Gods