Update of /cvsroot/cgui/cgui/docs
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16692/docs
Modified Files:
Tag: Branch_CGUI_1-6-7
cgui._tx changes._tx internal._tx readme._tx thanks._tx
wishlist._tx
Log Message:
New try with, events + a few doc items cleaned
Index: internal._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/internal._tx,v
retrieving revision 1.4.2.3.2.2
retrieving revision 1.4.2.3.2.3
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*** internal._tx 26 Sep 2004 19:25:34 -0000 1.4.2.3.2.2
--- internal._tx 28 Sep 2004 05:59:53 -0000 1.4.2.3.2.3
***************
*** 14,18 ****
@rtfh=CGUI Internal
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc-1)" "CGUI" "CGUI Internal"
@$\input texinfo
@$@setfilename internal.inf
--- 14,18 ----
@rtfh=CGUI Internal
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! @manh="version 1.6.8 (rc2)" "CGUI" "CGUI Internal"
@$\input texinfo
@$@setfilename internal.inf
Index: wishlist._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/wishlist._tx,v
retrieving revision 1.4.2.3.2.2
retrieving revision 1.4.2.3.2.3
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*** wishlist._tx 26 Sep 2004 19:25:34 -0000 1.4.2.3.2.2
--- wishlist._tx 28 Sep 2004 05:59:53 -0000 1.4.2.3.2.3
***************
*** 8,12 ****
@document_title=CGUI whishlist
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc-1)" "CGUI" "CGUI whishlist"
@rtfh=CGUI Wish List
@$\input texinfo
--- 8,12 ----
@document_title=CGUI whishlist
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc2)" "CGUI" "CGUI whishlist"
@rtfh=CGUI Wish List
@$\input texinfo
Index: readme._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/readme._tx,v
retrieving revision 1.4.2.3.2.2
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*** readme._tx 26 Sep 2004 19:25:34 -0000 1.4.2.3.2.2
--- readme._tx 28 Sep 2004 05:59:53 -0000 1.4.2.3.2.3
***************
*** 40,44 ****
<center>
@# note: version number patched by fixver.sh
! Version 1.6.8 (rc-1)
</center>
@!text
--- 40,44 ----
<center>
@# note: version number patched by fixver.sh
! Version 1.6.8 (rc2)
</center>
@!text
Index: thanks._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/thanks._tx,v
retrieving revision 1.4.2.4.2.2
retrieving revision 1.4.2.4.2.3
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*** thanks._tx 26 Sep 2004 19:25:34 -0000 1.4.2.4.2.2
--- thanks._tx 28 Sep 2004 05:59:53 -0000 1.4.2.4.2.3
***************
*** 10,14 ****
@document_title=CGUI Contributors
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc-1)" "CGUI" "CGUI thanks"
@rtfh=Adime Thanks List
@$\input texinfo
--- 10,14 ----
@document_title=CGUI Contributors
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc2)" "CGUI" "CGUI thanks"
@rtfh=Adime Thanks List
@$\input texinfo
Index: cgui._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/cgui._tx,v
retrieving revision 1.4.2.7.2.2
retrieving revision 1.4.2.7.2.3
diff -C2 -d -r1.4.2.7.2.2 -r1.4.2.7.2.3
*** cgui._tx 26 Sep 2004 19:25:21 -0000 1.4.2.7.2.2
--- cgui._tx 28 Sep 2004 05:59:52 -0000 1.4.2.7.2.3
***************
*** 12,16 ****
@rtfh=CGUI - a C-based GUI
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc-1)" "CGUI" "CGUI manual"
@$\input texinfo
@$@setfilename cgui.inf
--- 12,16 ----
@rtfh=CGUI - a C-based GUI
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc2)" "CGUI" "CGUI manual"
@$\input texinfo
@$@setfilename cgui.inf
***************
*** 32,36 ****
<center>Homepage: <a href="http://www.idt.mdh.se/~csg/cgui/">http://www.idt.mdh.se/~csg/cgui/</a></center>
<center><b>
! The Manual of CGUI 1.6.8 (rc-1)
</b></center>
@!text
--- 32,36 ----
<center>Homepage: <a href="http://www.idt.mdh.se/~csg/cgui/">http://www.idt.mdh.se/~csg/cgui/</a></center>
<center><b>
! The Manual of CGUI 1.6.8 (rc2)
</b></center>
@!text
***************
*** 169,186 ****
@xref InitCguiKeepCurrent
@xref DeInitCgui
Parameters:
<ul>
! <li> w,h: The screen resolution in pixels.
<li> color_depth: The colour depth to be used, expressed in bits, see
! Allegro's `set_color_depth' for info about which color dephts that
! are implemented.
</ul>
! A normal initialisation is to just call InitCgui at program start (i.e.
! without initializing Allegro, CGUI will do that for you). The graphics
! mode will be set by InitCgui using allegro's routines. Likewise allegro
! will be used to initialise the keyboard, mouse, timer and and sound
! systems. InitCgui will also initailise some internal stuff.
<br>
! Whenever CGUI fails to set a graphics mode it will do the following:
The first attempt is to try another colour depth. If the requested colour
depth was
--- 169,193 ----
@xref InitCguiKeepCurrent
@xref DeInitCgui
+ This function initializes CGUI. This includes setting a graphic mode
+ as specified by the parameters. CGUI will also take over the keyboard
+ and mouse, and this is done by the initialization function. A desktop
+ will be created automatically.<br>
+ There are some alternative initialization functions: InitCguiLoadMode,
+ InitCguiFullscreenMode, InitCguiWindowedMode and InitCguiKeepCurrent
+ that differs only in how the graphics is initialized. Se the sections
+ for these if you want to know details.<br>
Parameters:
<ul>
! <li> w,h: The size of the desktop. In case of full screen mode this is also
! the screen resolution, else the (inner) size of the window.
<li> color_depth: The colour depth to be used, expressed in bits, see
! Allegro's `set_color_depth' for info about color dephts.
</ul>
! Simple initialisation: just call the initialization function at
! program start (i.e. without initializing any part of Allegro, CGUI will
! do that for you).
<br>
! Whenever CGUI fails to set a graphics mode (this applies also to the
! alternative initialization functions) it will do the following:
The first attempt is to try another colour depth. If the requested colour
depth was
***************
*** 197,202 ****
using 8 bits colour depth left (in which case it will try all resolutions
from 640x480 and less in 8 bpp, and if still no one is accepted it will
! terminate the program by a call to exit).
!
You can do subsequent calls to `InitCgui' to change the the screen
mode (resolution and/or colour depth). Some CGUI-objects needs to be
--- 204,208 ----
using 8 bits colour depth left (in which case it will try all resolutions
from 640x480 and less in 8 bpp, and if still no one is accepted it will
! terminate the program by a call to exit).<br>
You can do subsequent calls to `InitCgui' to change the the screen
mode (resolution and/or colour depth). Some CGUI-objects needs to be
***************
*** 205,218 ****
set_gfx_mode() (if you still prefere the latter way you should call
InitCgui afterwards).
! <br>
! When you use InitCgui to change the screen mode, you shall preferably not
! call DeInitCgui first (to avoid redundant re-settings of the screen
! between text and back).
! <br>
@@int @InitCguiLoadMode(void)
@xref InitCgui
@xref DeInitCgui
! Will look for the screen mode settings in the current config file
<pre>
[cgui:screen-res]
--- 211,220 ----
set_gfx_mode() (if you still prefere the latter way you should call
InitCgui afterwards).
! Returns always non-0 (does never fail).
@@int @InitCguiLoadMode(void)
@xref InitCgui
@xref DeInitCgui
! Will look for a full screen mode setting in the current config file.
<pre>
[cgui:screen-res]
***************
*** 221,234 ****
Colour_depth = 15
</pre>
! The above numbers is an example. Preset to whateever you like. I you make
! CGUI's screen mode selector available for the user of your program that
! dialogue will uppdate the values.
! If no settings were found some default values will be used.
@@int @InitCguiFullscreenMode(void)
@xref InitCgui
@xref DeInitCgui
! Will try to keep the current screen mode of a windowed environment and
! try to set the CGUI screen to full screen.
@@int @InitCguiWindowedMode(void)
--- 223,236 ----
Colour_depth = 15
</pre>
! The above numbers are a examples, you can preset these values to whateever
! you like. If you make CGUI's screen mode selector available for the user
! of your program that dialogue will uppdate the values.
! If no settings were found, then 1024x768x32 will be used.
@@int @InitCguiFullscreenMode(void)
@xref InitCgui
@xref DeInitCgui
! Will try to pick the current screen mode from the system and then
! use these when trying to set a full screen mode.
@@int @InitCguiWindowedMode(void)
***************
*** 236,240 ****
@xref DeInitCgui
Will try to keep the current screen mode of a windowed environment and
! try to set the CGUI screen to windowed mode.
@@int @InitCguiKeepCurrent(void)
--- 238,243 ----
@xref DeInitCgui
Will try to keep the current screen mode of a windowed environment and
! try to set the CGUI screen to windowed mode, with the same colour depth,
! and a window size equal to the next smaller possible resolution.
@@int @InitCguiKeepCurrent(void)
***************
*** 242,247 ****
@xref DeInitCgui
@xref SetCguiColors
! Will use the mode current mode set by allegro prior to the call to
! `InitCguiKeepCurrent'.<br>
Note! If you have set a paletted mode: CGUI will make no changes to the
palette. It is just assuming that the colors values cgui_* are set to
--- 245,251 ----
@xref DeInitCgui
@xref SetCguiColors
! Will no set the grapics mode at all. This requires the graphic to be
! initialized before calling InitCguiKeepCurrent (i.e. call set_gfx_mode
! first).<br>
Note! If you have set a paletted mode: CGUI will make no changes to the
palette. It is just assuming that the colors values cgui_* are set to
***************
*** 266,270 ****
@@int @cgui_ver, cgui_rev, cgui_minor_rev, cgui_release_date;
! Version 1.6.8 (rc-1)
--- 270,274 ----
@@int @cgui_ver, cgui_rev, cgui_minor_rev, cgui_release_date;
! Version 1.6.8 (rc2)
***************
*** 350,354 ****
! @@int @MkDialogue(int width, int height, const char *label, int options);
@xref DisplayWin
@xref CloseWin
--- 354,358 ----
! @@int @MkDialogue(int width, int height, const char *title, int options);
@xref DisplayWin
@xref CloseWin
***************
*** 388,392 ****
<li> A child is unconditionally displayed on top of its parent. This
means that even if the parent is in focus, the child will be on top.
! <li> A floating window beeing in focus will be displayed on top of all
its floating sisters (and all siblings of these).
<li> A non-floating window beeing in focus will be displayed on top of
--- 392,396 ----
<li> A child is unconditionally displayed on top of its parent. This
means that even if the parent is in focus, the child will be on top.
! <li> A floating window being in focus will be displayed on top of all
its floating sisters (and all siblings of these).
<li> A non-floating window beeing in focus will be displayed on top of
***************
*** 394,400 ****
<li> A floating window will at any time be displayed on top of all
its non-floating sisters (and all siblings of these).
! <li> A child will always die with its parent.
</ul>
! The properties that acomplishes the above behavior in CGUI are controled
by some optional flags listed below. <br>
When using which?
--- 398,404 ----
<li> A floating window will at any time be displayed on top of all
its non-floating sisters (and all siblings of these).
! <li> A child will always die when its parent dies.
</ul>
! The properties that acomplishes the above behavior in CGUI are controlled
by some optional flags listed below. <br>
When using which?
***************
*** 424,447 ****
By default the window will be a child and a child is by default "modal",
(non-floating). <br>
- Return value: a window identifier. This may sometimes be useful when
- updating the window or adding or deleting objects later on, and this
- window is no longer the top window (no longer the one in focus).
-
Parameters:
<ul>
! <li> width, height: specifies the dimensions of the window. The
! coordinates may be replaced by the ADAPTIVE command which will
make the window adapt its size to be large enough to show all its
objects. It may also be replaced by the FILLSCREEN command which
! simply sets the size to the current screen size. If the screen size
! is later on reset by a call to ScrMode, then all windows will
! automatically be redrawn, and a FILLSCREEN window will again take
! its size from the screen dimensions.
! <li> label: this is any text that will be displayed in the top bar of
the window, e.g. to explain the purpose of the window to the user.
<li> options: if you don't need any of the options listed below, then
! just pass 0. The option flags can be "or-ed"
! a bit field with the window attributes. Currently available
! attributes are listed below and can be combined with logical or.
<ul>
<li> W_FLOATING: The opened window will be a floating window. This means
--- 428,446 ----
By default the window will be a child and a child is by default "modal",
(non-floating). <br>
Parameters:
<ul>
! <li> width, height: specifies the dimensions of the window. These
! values may be replaced by the ADAPTIVE command which will
make the window adapt its size to be large enough to show all its
objects. It may also be replaced by the FILLSCREEN command which
! simply sets the size to the current desktop size. If the desktop size
! is later on changed because the screen mode is changed by ScrMode,
! then all windows will automatically be redrawn, and a FILLSCREEN
! window will again take its size from the desktop dimensions.
! <li> title: this is any text that will be displayed in the top bar of
the window, e.g. to explain the purpose of the window to the user.
<li> options: if you don't need any of the options listed below, then
! just pass 0. Currently available options are listed below and can
! be combined with logical or.
<ul>
<li> W_FLOATING: The opened window will be a floating window. This means
***************
*** 474,478 ****
placed at an arbitrary position, see `SetWindowPosition'.
</ul>
!
@@void @DisplayWin(void);
--- 473,477 ----
placed at an arbitrary position, see `SetWindowPosition'.
</ul>
! Return value: an id (in the same domain as objects).
@@void @DisplayWin(void);
***************
*** 626,631 ****
@xref AddProgressBar
A simple progress-bar window containing a progress bar and a status
! field. Return value is the id of the window which may be used to update
! the current value by calling `UpdateProgressBar'.<br>
Parameters:
<ul>
--- 625,629 ----
@xref AddProgressBar
A simple progress-bar window containing a progress bar and a status
! field. <br>
Parameters:
<ul>
***************
*** 637,640 ****
--- 635,640 ----
<li> w - The width of the progress-bar.
</ul>
+ Return value is the id of the window. This can be used to update
+ the current value by calling UpdateProgressValue'.
***************
*** 839,843 ****
<li> wx, wy: The coordinates related to window it exists in.
</ul>
! Return value: 1 if ok 0 if error.
--- 839,843 ----
<li> wx, wy: The coordinates related to window it exists in.
</ul>
! Return value: 1 if ok 0 if error (i.e. invalid id).
***************
*** 966,970 ****
function when called.
</ul>
! Return value: the id-key of the canvas.
--- 966,970 ----
function when called.
</ul>
! Return value: an identification key to the object.
***************
*** 1032,1035 ****
--- 1032,1036 ----
edit-boxes in a dialogue window, and the user are supposed to enter a
large amout of data.
+ Returns 0 if it fails (i.e. id is invalid) else non-0.
***************
*** 1118,1122 ****
@xref MkProgressWindow
Updates the value of the progress bar `id'.<br>
! Returns 1 on sucess, 0 if `id' does not exist or does not refere
to a progress object.
--- 1119,1123 ----
@xref MkProgressWindow
Updates the value of the progress bar `id'.<br>
! Returns 1 on sucess, 0 if `id' does not exist or does not refer
to a progress object.
***************
*** 1206,1209 ****
--- 1207,1212 ----
Changes the current text of the textbox `id' to the string pointed to
by `string'. A copy of the text is made.
+ Returns 1 on sucess, 0 if `id' is not valid or does not refer
+ to a text object.
@\int @HookSpinButtons(int id, int *var, int delta1, int delta2,
***************
*** 1500,1504 ****
needed som more information that will not fit into a label.
</ul>
! <br>Return value: 1 on sucess else 0.
@@int @SetView(int id, int flags);
--- 1503,1507 ----
needed som more information that will not fit into a label.
</ul>
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
@@int @SetView(int id, int flags);
***************
*** 1545,1549 ****
If `id' is some container rather than a simple object this command will
affect also all the descendants of `id'.<br>
! Return value: 1 on sucess else 0.
--- 1548,1552 ----
If `id' is some container rather than a simple object this command will
affect also all the descendants of `id'.<br>
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 1578,1581 ****
--- 1581,1585 ----
Returns the mouse button (left or right) that was latest pressed on the
specified win-object.
+ Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 1618,1622 ****
<li> data: a pointer to any of your data
</ul>
! Return value: 1 on sucess else 0.
--- 1622,1626 ----
<li> data: a pointer to any of your data
</ul>
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 1624,1628 ****
Mouse button alternatives: LEFT_MOUSE, RIGHT_MOUSE<br>
Thid function changes the specified objects sensibility for clicks to
! the specified mouse button(s). (default is the left mouse button)
--- 1628,1633 ----
Mouse button alternatives: LEFT_MOUSE, RIGHT_MOUSE<br>
Thid function changes the specified objects sensibility for clicks to
! the specified mouse button(s). (default is the left mouse button)<br>
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 1748,1752 ****
change of the size may only occur if it is stretchable (or if the size
has been adjusted with SetSizeOffset).
! Return value: 1 on sucess else 0.
--- 1753,1757 ----
change of the size may only occur if it is stretchable (or if the size
has been adjusted with SetSizeOffset).
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 1766,1770 ****
The function must be called before the call to 'DisplayWin' to have
effect.<br>
! Return value: 1 on sucess else 0.
--- 1771,1775 ----
The function must be called before the call to 'DisplayWin' to have
effect.<br>
! Return value: 1 on sucess else 0 (i.e. `id' is not valid).
***************
*** 3556,3565 ****
function where you want CGUI to stop the event handling, e.g.
in the call-back for a button "Exit". In a typical gui-program you don't
! need to call for StopProcessEvents, you may call exit, at any point in
! the program.
@\unsigned @GenEvent(void (*Handler)(void*),
@@ void *data, unsigned delay, int objid);
Generates an event, i.e. adds one messages to the event queue.
The effect of calling
--- 3561,3572 ----
function where you want CGUI to stop the event handling, e.g.
in the call-back for a button "Exit". In a typical gui-program you don't
! need to call for StopProcessEvents, if you prefere you can call exit(),
! instead.
@\unsigned @GenEvent(void (*Handler)(void*),
@@ void *data, unsigned delay, int objid);
+ @xref ProcessEvents
+ @xref StopProcessEvents
Generates an event, i.e. adds one messages to the event queue.
The effect of calling
***************
*** 3575,3582 ****
Another purpose is to achieve that the function will be called after a
certain amount of time.<br>
! Return value: An event-id. Event-ids are not the same as the ids of
! window-objects, i.e. all event-id:s are unique with each other and not 2
! different window-object can have same ids, but a window-object may
! sometimes have the same id as an event-id.<br>
Parameters:
<ul>
--- 3582,3589 ----
Another purpose is to achieve that the function will be called after a
certain amount of time.<br>
! Return value: An event id. Event ids are not the same as the ids of
! window objects. There can never be two events with the same id, and
! there can never be two window objects with the same id, but a window
! object may occasionally have the same id as an event id.<br>
Parameters:
<ul>
***************
*** 3607,3610 ****
--- 3614,3620 ----
be destroyed, with the object.
</ul>
+ Return value: an id that identifies the event, greater than zero, or 0
+ if it fails (that is: if the event queue has been stopped because of a call
+ to `StopProcessEvents').
***************
*** 3613,3617 ****
the message was there.<br>
Only events generated by your program can be killed. Events generated
! bu CGUI itself are protected.
--- 3623,3628 ----
the message was there.<br>
Only events generated by your program can be killed. Events generated
! bu CGUI itself are protected.<br>
! Returns 0 if the event was not found, else non-0.
***************
*** 3683,3686 ****
--- 3694,3698 ----
"attending" function.
</ul>
+ Return value is 1 (it will always succeed).
***************
*** 3833,3837 ****
The config file to store and read from is the "current config", so if
you adds multiple clocks they will all get the same setting.<br>
! The return value is the id of the object.
@@void @Sound(int freq, int duration);
--- 3845,3849 ----
The config file to store and read from is the "current config", so if
you adds multiple clocks they will all get the same setting.<br>
! The return value is the id of the clock object.
@@void @Sound(int freq, int duration);
***************
*** 3868,3872 ****
@@int @SaveDatafileObject(const char *path, void *data, int type);
Saves a data file object into an existing datafile.<br>
- Return-value: 0 if error, 1 if ok <br>
Parameters:
<ul>
--- 3880,3883 ----
***************
*** 3884,3887 ****
--- 3895,3899 ----
grabber.txt in allegro/tools for more info about data files.
</ul>
+ Return-value: 0 if error, 1 if ok.
***************
*** 3986,3992 ****
<br>In short: to avoid problems use 24-bits files, and at least
15 bit colour-depth on the screen.
! <br>Return value: The id of the node where the image is stored if
! sucessful othewise -1.
!
Parameters:
<ul>
--- 3998,4002 ----
<br>In short: to avoid problems use 24-bits files, and at least
15 bit colour-depth on the screen.
! <br>
Parameters:
<ul>
***************
*** 4031,4034 ****
--- 4041,4046 ----
hooked into the parent of `id' instead.
</ul>
+ Return value: The id of the node where the image is stored if
+ sucessful othewise -1.
@@int @RegisterImage(void *data, const char *imagename, int type, int id);
***************
*** 4050,4054 ****
<li> IMAGE_CMP_SPRITE: a COMPILED_SPRITE will be created from bmp
</ul>
- Return value: 0 if it failed (i.e. unknown type, unknown id), else 1.<br>
Call `RegisterImage' with NULL for `data' if you want to unregister a
previously registered image (the name is your handle). You can also
--- 4062,4065 ----
***************
*** 4056,4060 ****
using the same name. This can be used to make simple animations on
objects (which includes plain image objects like those made by `AddTag'),
! see also the examples.
@@const void *@GetRegisteredImage(const char *imagename, int *type, int id);
--- 4067,4072 ----
using the same name. This can be used to make simple animations on
objects (which includes plain image objects like those made by `AddTag'),
! see also the examples.<br>
! Return value: 0 if it failed (i.e. unknown type, unknown id), else 1.
@@const void *@GetRegisteredImage(const char *imagename, int *type, int id);
***************
*** 4361,4365 ****
</ul>
Pass an empty string for those parameters not used.
! Pass NULL-pointers for call-backs you don't need.
@heading
--- 4373,4378 ----
</ul>
Pass an empty string for those parameters not used.
! Pass NULL-pointers for call-backs you don't need.<br>
! Returns 0 if fail (ext is empty) else non-zero.
@heading
***************
*** 4426,4431 ****
@xref OverlayPointer
Returns a pointer to a bitmap showing the current view of the specified
! object. It's your responsibility to destroy the bitmap when no longer in
! use.
--- 4439,4444 ----
@xref OverlayPointer
Returns a pointer to a bitmap showing the current view of the specified
! object. The bitmap belongs to you, i.e. it's your responsibility to destroy
! it when you don't need it any longer.
Index: changes._tx
===================================================================
RCS file: /cvsroot/cgui/cgui/docs/changes._tx,v
retrieving revision 1.4.2.9.2.3
retrieving revision 1.4.2.9.2.4
diff -C2 -d -r1.4.2.9.2.3 -r1.4.2.9.2.4
*** changes._tx 26 Sep 2004 19:25:34 -0000 1.4.2.9.2.3
--- changes._tx 28 Sep 2004 05:59:53 -0000 1.4.2.9.2.4
***************
*** 8,12 ****
@document_title=Changes in CGUI
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc-1)" "CGUI" "CGUI changes"
@rtfh=Changes in CGUI
@$\input texinfo
--- 8,12 ----
@document_title=Changes in CGUI
@# Note: this version number is patched by fixver.sh
! @manh="version 1.6.8 (rc2)" "CGUI" "CGUI changes"
@rtfh=Changes in CGUI
@$\input texinfo
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