I am glad to see that Atlas is still alive. I recently downloaded =20
0.3.1 and I had a problem running it on a Mac. When I tried to get =20
in touch with the list and with some developers I didn't get a =20
response at all. So I was worried that no one was still working on it.
I wonder if you have any suggestions for solving the problem that I =20
I had been using Atlas 0.3.0 on a Mac, and it was working.
I just downloaded and built 0.3.1. The build took some
tweaking, but I got it to compile.
But Map produces almost blank files. It looks like there is
a single row of colored pixels at the bottom of the image
but the rest is black. However MapPS, and Atlas both seem
to work just fine. So the identical command to MapPS, Map
(version 0.3.0) and Map (version 0.3.1) produces the blank
for 0.3.1 but works fine for the older one and for MapPS.
Also, the jpeg version looks identical (blank except for one
Any ideas why Map might be producing images like this, or
what I can do about it?
Thanks for doing the improved code and please let me know if you have =20=
any thoughts about this problem.
On Jul 11, 2007, at 3:29 AM, Brian Schack wrote:
> I've spent the last few weeks making changes to Atlas, and I was
> (a) If the Atlas community is interested in using them.
> (b) How to add the changes to the CVS version
> (c) If someone can try these changes out in Linux and Windows to see
> if they work (I'm working in OS X).
> The changes mostly consist of some extra features, as well as a few
> improvements to existing features and some bug fixes.
> Extra Features
> (1) Scenery loading from Atlas - the user, by typing 'l', can begin
> downloading or updating scenery (using rsync) for the tile at the
> center of the map. Multiple scenery tiles can be downloaded
> (concurrently if so desired). Downloading is asynchronous, so
> Atlas will continue to accept user input. It displays progress in
> a popup window.
> Typing 'l' on a tile that is queued for downloading will remove it
> from the queue.
> Typing 'L' will center the display on the next tile queued to be
> downloaded. This allows the user to cycle through all the tiles
> in the queue.
> (2) Map generation from Atlas - Atlas will call the Map program to
> generate maps, both hires and lowres, for scenery that has been
> downloaded but which doesn't have a map. The map, once generated,
> is displayed automatically. Again, this is done asynchronously,
> and progress is displayed in a popup window.
> Atlas checks at startup, and once a minute thereafter, for new
> This means, for example, that a user running Atlas for the first
> time can have maps generated for all his/her scenery, and see them
> displayed as they are generated. There's no need to call Map
> (3) Terrasync mode - if tracking a flight, Atlas can behave like
> terrasync, downloading scenery (and generating maps) as the
> aircraft flies into new territory.
> Improvements to Existing Features
> (1) Added the option of specifying the numbers of points to save for a
> tracked flight, including unlimited numbers. Before there was a
> 2000-point limit.
> (2) Typing 'c' will center the map on the last position of the
> aircraft. This is mostly useful after a flight has ended, since a
> "live" flight will automatically recenter itself as new points
> Bug Fixes
> (1) Before, if Atlas had been tracking a flight and FlightGear exited,
> dragging the map would leave a trail behind the aircraft, like
> Etch-a-sketch. Now the map can be dragged without leaving a
> (2) The interface placement code was a bit wonky (this had to do with
> offsets on the widgets). Visually everything looked okay,
> although a bit spread out, but this fix cleans up the code a bit
> and moves the popup windows closer together.
> Brian Schack mailto: bschack-flightgear@...
> 19 X=C7=94ch=C4=81ng Street 2F phone: 2381 4727
> Taipei 100 fax: 2381 2145
> TAIWAN =09
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