>From what I can see on the Stendhal map tutorial and the Stendhal sources,
>seems that there is no easy way to put a custom npc.
>Let's suppose i want to put on my map a signal with custom gfx and
>message.Then I want to put an npc with his own appearance , path and
>It seems that there is no other way to do this than modifing the stendhal
>Am i correct?
>If I understand well, the signal is no more than an really limited , npc,
Yes, think of it as a very limited NPC.
>Won't be more useful to remove the gfx from it and just use it as "virtual
>object" that we can put over any tiles, and so to give more freedom to put
>messages (I mean, it could be used to create a rock with a message drawn on
>it, to read a banner on a shop,an incision over a statue, instead to
>create an npc from scratch everytime we need something similar...)
Yes, it is one of my tasks for next release.
>One more question...How can I manage the portal /spawn point system?I mean,
>suppose i want to put a portal on the city that points to my map...is it
>hard coded, too?
Yes, unfortunatelly yes.
Until tiled developers don't complete the objects system we don't have a
better way of doing it.
>And, for last...seems that the stendhal format contains just the tiles
>number information...does this means that I cannot use more than one
>tileset for map?(and of course, that i cannot use none of the rotate,
>modify commands of the editor?)
You can use the released tilesets, if you add new ones ( 32x32 ) tell me and
send me the new tileset image so I can add, but we should limit if possible
to the actual ones. Anyway you have free space to create new tiles, so use
it if you want.
No, you can't use rotate, modify and merge commands. :(