>>And when he gets bored, we end with non-finished engine, that no one
>>knows how it works.
This danger is present for all open-source software projects (even for small commercial ones). There are enough projects that failed 'cause of boredom, no matter how many people worked on it. This is 'cause there are always one or two "core-"members in any project, and if they leave, well, it's over. Just imagine Medeve and Skyflash quit. Arianne would almost surely be history.
>>But such attitude effects, that after the version 1.0 is released, only
>>one person knows the inner structures of the engine, and how it works.
>>It's hard to get new developers then.
Yes, that's the way it is. But, as I said (but: only my opinion, I'm not stating facts): This is the same for all projects. If he's not a team-player, that was it, really. We have to accept that we depend a lot on the motivation of other people - and still, at some moment, we have to trust in our judgement. And we must get over it, if we fail in our judgement.
That's what I asked of Skyflash: *Can* we get over the changing of a 3D-engine later on? I'm almost *sure* that will happen, if we succeed with Arianne (or anything close before). Perhaps it's better to work with one "engine" now, to get started, but also work in a way that does not create too many dependencies.
>>He should at least accept patches, I hope he does.
If he does not, once he declares his software somewhat stable (which should be quite before version 1.0), then we should change trains.
Still, Silk, I deeply share your reservations, I'm quite uneasy with our current situation, please don't think I'm argueing against you by heart!
Perhaps it's only that from my professional experience, I know we have to start, once a certain momentum in developement is gained. Which is: Now (not necessarily in terms of developing the 3D-client, which can be delayed for some weeks, but in terms of making decisions). Arianne has been saved from near-death by the project-leaders not long ago, but even for them, it would not be possible to save Arianne a second time. And that danger is present, if we can't produce visible results every, say, two weeks (which we are succeding at at the moment!).
But perhaps I'm wrong with my opinion, or I'm too tired from drying papers of my flooded RPG-archive to see other points, so feel free to negate my arguments as you like... :-)
WEB.DE FreeMail wird 5 Jahre jung! Feiern Sie mit uns und
nutzen Sie die neuen Funktionen http://f.web.de/features/?mc=021130