Mark Vaughn wrote:
> Hello All,
> Here's my question's.
> I'm sure many people are using Allegro, and Allegro is a very nice library !
> So why does it seem that most game developers are using other products ?
> Is this a misconception on my part ? Is Allegro missing something ?
I don't know. Although I don't use Allegro for the (professional) tools
I build. I do, however, use loads of code snipets from it and AllegroGL,
and adapt them to my needs.
> Also, How is the 3D support, can Allegro use hardware acceleration ?
Allegro can use 2D hardware acceleration. If you also use AllegroGL, you
have access to OpenGL, which is usually hardware accelerated.
> It looks to me like the game developer code base (developed games) is
> not increasing.
> I went to Allegro.cc and its almost the same as two years ago. (not many
> Am I missing something ?
Let's talk to the a.cc owner :)
[00:46] <@Bob--> konforce: you wouldn't happen to have depot stats - on,
say, the number of new projects / year?
[00:48] <@konforce> if i did the query correctly:
[00:48] <@konforce> -1999: 117
[00:48] <@konforce> 2000: 145
[00:48] <@konforce> 2001: 191
[00:48] <@konforce> 2002: 298
[00:48] <@konforce> 2003: 194
> What are people using, and why would they want to use anything except
I use it because it fits my needs. I don't use other (competing)
libraries because they don't. Simple as that, really.
> I think Allegro is better than DarkBasic ?
You might. Sorry, I can't confirm that you do ;)
> Does it use (wrap) DirectX ?
> If so what are some of the DirectX Limitations (if any) under Allegro ?
Allegro tries to work around whatever limitations there are, if any.
> Where can I read about specific technical architecture features Allegro
> implements ?
What is a technical architecture feature?
> I'm very interested in hardware acceleration ? Does Allegro support this ?
Yep. See above.
> Are there any books in print on Allegro ?
Will German do?
- Robert Jr Ohannessian