Read and respond to this message at:
Cool! I put the wallpaper up on the site.
I had snow in earlier versions. Basically it was just white rain. I can add
back in and slow it down too.
Just thinking of the conditions in which snow would arise. Obviously low temperature
(<1) but there should probably have to be a cloud that snows first, before the
texture is overlaid.
The ants arent too bad, my computer can handle a hundred or two, but it would
be really nice to have a low-poly model. We'll keep the same model for the
up-close shots and high-detail mode. From "far away" we can use a low-poly
model. I've still to add in your missile defense, I have it on my todo.
PS. We should be posting this in the dev forums. I'll cut and paste it there.
Ok, created the base textures now. I will create a snowtex.bmp with 2 sets of
128x128 textures, the first set is for tiling and the second is single snow
patches. Each set has 8 textures.
Snow as a 3D object may be too difficult to implement now and too hardware demanding
for the effect ... for snow flakes however, you could just use the rain drops
model, color it white and slow it down a bit ;) rain becoming snow in mid-air
may also look odd.
I tried to optimize the ant model, too, as it will be used in hives = hundreds
of ants. Three words: Polygon reducers suck. When I have time, I will try and
create a custom model, but I'm still learning how to do 3D ... the wallpaper
was a good exercise for me, anyway.
Looks great Dennis, I will add them to the site for download later on today.
Just got back from buying some food, so I'm gonna eat :)
The snow will work fine the way you propose. I wonder if a 3d model would work
as well. Of course if I had the CPU power, each snowflake would fall individually
I created an ai.planet wallpaper in various sizes and uploaded it to the CVS.
If you like, you can put it on the site for download.
I could also start working on snow textures now. As I already wrote, the best
implementation would be as a separate texture overlay, so I would create alpha
masked textures (with magenta as the mask color). Any suggestions?
Would like to hear from you,
You are receiving this email because you elected to monitor this forum.
To stop monitoring this forum, login to SourceForge.net and visit: