Content-Type: multipart/alternative; boundary=00235429dbc489478b04a1e16884 --00235429dbc489478b04a1e16884 Content-Type: text/plain; charset=ISO-8859-1 I made a minimal example. The world file attached to this email is a shortened version of data/castle/world. So you can put this version in place of data/castle/world and run it. It has only two meshes and one light. The two meshes are: - The ground mesh on which the flickering is visible (for me at least) - The flag mesh which is needed to produce the flickering. So this gives some useful information. First it has nothing to do with portals. The minimal example has no portals at all. Secondly it only occurs when the flag mesh is visible. If I had the mesh (using bugplug) the flickering stops. The only special thing about the flag mesh is that it has alpha. Other then that it doesn't appear special at all. Hopefully this is already somewhat useful? About the GLI log I don't know how to create that. Greetings, On Wed, Apr 27, 2011 at 8:43 AM, Mike Gist wrote: > It would also be good to know whether this is a bug in the culler or an > issue with your graphics card/driver (which is probably more likely). Not > sure how best to confirm this other than getting more people to try and > reproduce the issues. > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ --00235429dbc489478b04a1e16884 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I made a minimal example. The world file attached to this email is a shorte= ned version of data/castle/world.
So you can put this version in place = of data/castle/world and run it. It has only two meshes and one light.
The two meshes are:
=A0=A0- The ground mesh on which the fli= ckering is visible (for me at least)
=A0=A0- The flag mesh which = is needed to produce the flickering.

So this gives= some useful information. First it has nothing to do with portals. The mini= mal example
has no portals at all. Secondly it only occurs when the flag mesh is v= isible. If I had the mesh (using
bugplug) the flickering stops. T= he only special thing about the flag mesh is that it has alpha. Other
then that it doesn't appear special at all.

Hopefully this is already somewhat useful?

Abou= t the GLI log I don't know how to create that.

Greetings,=A0

On Wed, Apr 27, 2011 a= t 8:43 AM, Mike Gist <xordan@gmail.com> wrote:

It would also be good to know whether this is a bug in the culler or an = issue with your graphics card/driver (which is probably more likely). Not s= ure how best to confirm this other than getting more people to try and repr= oduce the issues.




--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id= =3D649
Personal page: http://users.telenet.be/jorritTyberghein/
--00235429dbc489478b04a1e16884--