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Networking
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C++ Portable Types Library (PTypes) PTypes is a simple alternative to the STL that includes multithreading and networking. It defines dynamic strings, character sets, lists and other basic data types along with threads, synchronization primitives, named pipes and IP sockets.
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CurlPas and TidyPas FreePascal / Lazarus / Delphi / Kylix - compatible bindings and object-oriented wrapper for LibCURL, the client-side URL transfer library, and TidyLib, the HTML parsing and formatting library based on HTML-Tidy.
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DyConnect DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
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LeeuwenNet The LeeuwenNet Library is a light TCP-wrapper which supports packetizing of the TCP-stream, XTEA encryption and splitting/joining data from/into chunks. Everything is kept as simple as possible.
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Openfoam Foam is a lightweight cryptographic protocol for privacy: it will authenticate and secure a communications channel using a shared secret. EXPERIMENTAL
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Packet Edit Studio PEStudio is a network protocol analysis and security auditing tool for Windows which allows you to apply scripts to winsock calls in order to filter / edit the data that travels to and from your computer, giving you complete control over your network.
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PeerBlock Blocks "known bad" IP-addresses from accessing your machine, especially corporate/governmental agencies. This is a fork of PeerGuardian 2, fixing various Vista/Win7 problems.
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PeerGuardian PeerGuardian - a privacy oriented firewall application
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Prepeat Packet Repeater (OS-Independent) Prepeat is an OS-independent implementation of a packet repeater. Monitors and redirects network traffic for a given port acting much like a HAM Radio repeater network. Packets are repeated from one IP to another transparently. Java graphical version.
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SmallSockets A lightweight Objective-C wrapper for BSD sockets on Mac OS X. The idea is to present an Obj-C interface to sockets in the lightest way possible, not requiring any extra libraries, frameworks, or files than what is supplied on the Mac OS X Dev CD.
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syncsys This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
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tracetcp tracetcp is a traceroute utility for WIN32 that uses TCP SYN packets rather than ICMP/UDP packets that the usual implementations use, thus bypassing gateways that block traditional traceroute packets. *Now works with XP sp2*
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