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Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
Shader Artisan Toolkit (SAT) is a Cg shader creation toolkit. The main tool is untitled Lara, a shader authoring tool allowing RSL (for RenderMan) and GSL (for nVidia's Gelato) export.
Sharp Tile is a tilemap editor for editing tilemaps for games. The Program produces different kinds of map arrays depending what language your game uses.
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
TheConstruct is an initiative to create an open-source procedural content generation system for 2D and 3D meshes as well as 2D textures
Powerful array classes designed for use in TGE script allowing Integer and Float array implement and usage within the Torque Script game engine.
I stop the development with this version. Look at java.net under my-dreampalace.
An exploration utility to view, render and record TMC-patterns
Servidor Uasu AO, mod Argentum Online con ayuda de los miembros del foro de Uasuforos.com. El mismo consta de graficos nuevos, como tambien de una programación en la cual daremos la mejor de nosotros. El servidor cuenta con unos 200 mapas, mundo amplio
Uibox is an universal, platform-independent C++ toolkit for development of both graphical and console applications.
Open Source components for the VIZNET Information Portal
This is a powerful API which simplifies 3D game and other multimedia development. The project is still in the very early stages, much more will come soon.
This is my personal Java / Flash Widgetfactory Project. It could be used to build up complex GUI's using Java and Flash Components.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
a minecraft server
Generates large databases for test purposes.
Desenvolvimento de software para aplicações de sinalização digital que permita o cadastro e gerência de mídias remotamente, garanta a reprodução, gere relatório de veiculação e possibilite o monitoramento dos players ativos.
An image processing library written entirely in C#. It contains convolution filters, edge detect filters, and other image manipulation techniques used for computer vision processes such as identifying a license plate in an image.
libGDISVG is the first cross-platform library that implements parts of the MS Windows API to generate Scalable Vector Graphics (SVG). The library is an independent variant of libEMF.
An Adobe AIR application I developed to pixel-splice consecutive image frames into one integrated image.
This project will add,subtract,divide and multiply numbers.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.2 weekly downloads