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Hardwarie is a software library for using 2D Graphics Hardware Acceleration on Mac OS 9 and Mac OS X, through either Quickdraw 3D or Apples OpenGL implementation. It has a very simple interface, allowing you to achieve high frame rates in a simple manner1 weekly downloads
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.1 weekly downloads
Lua module to send MIDI data to MIDI synths and other devices.1 weekly downloads
Open Continuous Music Controllers1 weekly downloads
Red Eclipse unofficial release for Mac OS 10.51 weekly downloads
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.1 weekly downloads
Slimn is a Python module (based on FLTK) for painting simple graphics to a window and responding to user input.1 weekly downloads
A lightweight Objective-C wrapper for BSD sockets on Mac OS X. The idea is to present an Obj-C interface to sockets in the lightest way possible, not requiring any extra libraries, frameworks, or files than what is supplied on the Mac OS X Dev CD.1 weekly downloads
Sound Out is a small dock app used to change sound output device in mac os x.1 weekly downloads
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.1 weekly downloads
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.1 weekly downloads
thinymath is a powerful small math library. It's completely written as c++ template and can easily integrated into other projects.1 weekly downloads
This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.1 weekly downloads
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
Fault Record! Should be removed
Harlequin Poison is a new, cross-platform and scriptable IRC bot supporting databases via SQLite.
Hover Tactics is a first-person hovering tank game. It uses a modified version of the Cube 2 Sauerbraten engine.
An Free and Cross-platform native installation System
MasterKill is a game that is sort of a cross-platform, open-source clone of Soldat and Liero, including Liero's variations, such as GUSANOS,
Min'Rise is an post-apocalyptic zombie survival game where you make the life-changing decisions and deal with the consequences. Min'Rise also features exploration, resource management and environmental manipulation. The battle for survival begins.
A collection of useful extensions to the Cocoa framework.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.