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CouchUnit CouchUnit is a Java Testing Framework, similar to DBUnit, that eases the construction and execution of Integration Tests against CouchDB Datasources.
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Ding3D Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
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Event Horizon Space Game Event Horizon is a 3D space flight game similar to Ambrosia's Escape Velocity.
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Ezia Engine This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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Facilis Engine An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
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Flirt Flash Runtime Flirt is an open source (BSD license) Flash runtime. It aims for portability, ease of use, and a complete SWF 6 implementation. Our goal is to provide a tool to allow developers to create GUIs in Flash and extend the actionscript runtime with native code
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GEM for Max/MSP GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
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GLoid GLoid = openGL arkanoid. The purpose of this project is to migrate the gameplay and feeling of the classic arcade game "arkanoid" into 3d, using openGL. It is done in C++ for windows & linux.
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GypsyMod GypsyMod is a suite of World of Warcraft interface add-on scripts designed to provide practical in-game improvements in usability and aesthetic appeal in a user determined manner.
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Hinge3D Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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ID Mods This is a package of addons for World Of Warcraft created by Json and Gauss of the EU Grim Batol server.
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Konceive Konceive is a Widget to build Widgets for Konfabulator. With a drag and drop style design environment, this widget aides developers in the graphical layout part of widget creation.
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MAVEN Elastic network models (ENMs) have been shown to generate the dominant functional equilibrium motions of biomolecules quickly and efficiently. MAVEN simplifies ENM generation, allows for diverse models to be used, and facilitates useful analyses.
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Mac Web Control Center MWCC Is a web interface to remotely control your Mac. It uses a combination of PHP, Shellscript and Applescript to control iTunes, launch applications, monitor folders, show disk usage and much more..
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Magic country: War of Duboloms Magic country: War of Duboloms - game developed on Blender Game Engine
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Megahurtz Graphics Class This is a graphics class developed by a group of high school students. We developed it for inclusion with PLT's Dr. Scheme (a graphical programming environment) as an alternative to Dr. Scheme's included graphics class.
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Moodtrack music-emotion tools Moodtrack contains Python classes for music-emotion analysis and assembly, enabling users to build soundtracks based on emotion and timing. USERS: Music Supervisors/Composers/Producers, Game Audio Developers, Content Providers. FILM DEMO: moodtrack.tv
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Muse Muse is a PhotoRealistic RenderMan Š compliant renderer that is based on the REYES rendering architecture. Features include : Scan-Line Rendering, NURBS, Global Illumination, Programmable Shading, Motion Blur.
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Noble Ape Simulation Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
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NovaTK NovaTK is an object-oriented, cross-platform GUI toolkit. One of the focuses of NovaTK is to facilitate rapid development of cross-platform applications requiring fewer lines of code.
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PEACH PEACH provides C++ functions for programming experiments in visual psychophysics. PEACH contains an extensive collection of visual primitives as well as a set of experimental functions, which allow to code a complicated experiment in a few dozen lines.
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Pogolyn Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
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RiCPP RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
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SQA Toolkit Software Quality Assurance Toolkit
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Six Workshop No description
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