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Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
GNUSims is an open-source project dedicated to analyzing and improving upon the Sims series of video games by Maxis and Electronic Arts. Currently, nearly all development is in Java. Other languages, such as XML and Ruby, are expected to be used for various purposes. GNUSims is released under the GNU General Public License version 3.
GalaxyMage Redux is an attempt to bring revitalize the open source game, Galaxy Mage. GMR is an open-source tactical RPG similar to Final Fantasy Tactics and Disgaea. For latest news, please visit: http://groups.google.com/group/galaxymage-redux-dev
An OpenGL Model Gallery written for 3D modelers to showcase their work.
The Game bench is a framework for development of distributed multi-player games. It is developed in the open source java eclipse environment and is built around open standards like w3c web services.
Geovision is a system for collaboratively maintaining and viewing geographical data, especially data over time. Other types of historical data and its visualization also lie in the project's future.
Note: Golems has moved to GitHub. https://github.com/sambayless/golems *** Golems is a 3D recreational physics simulator. Build robots, spaceships, clocks, catapults or cannons. Add sensors, timers, switches, motors. Give it a brain. Take the wheel and pilot your machine yourself. Build anything.
This project is supposed to help with programing game in Java, rendered by OpenGl. It uses Java web Start,Java Media Framework....
A Dwarf Fortress clone with talkative humans.
Hyperrion is going to be an semi-3D RPG game engine, with multiplayer functions that is written with Java using Light Weight Java Game Libary's OpenGL rendering.
Turn based strategy game. Game works as follows: Set up unit formation, set unit AI's, let AI's run for a period of time, then reset AI's and repeat until victory conditions are met.
Instil Creature Generator is both a Java-API and a Java-Application for creation and usage of 3D creatures. Using the bones-technique for animation of 3D articulated creatures, this project allows for the creation of poses and animations to use in games.
Science Fiction, heavy assault, disestablishment of power.
A game engine and tool-set designed for game developers who wish to create isometric multiplayer games.
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
JazzVR is a relatively lightweight 3D VR engine for Java, emphasising simplicity rather than raw speed. It should be useful to people looking to create simple 3D visualisation/realtime VR applications relatively quickly & easily.
The source and resource files for the game side scrolling platform adventure game "Keith Goes Painting" which is written in java uisng the Light Weight Java Games Library (LWJGL)
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
The Acid Secrets ("Les Secrets d'Acide") will be a fan Role Playing Game programmed in Python. The story will take place in the fantastic world created by JBX for his french MP3 saga: "Les Reflets d'Acide" (The Acid Reflections).
Lightform is a complete music composition application in pre-alpha, written in python with a C backend. It's designed to have the capabilities of programs like Reaktor and Sonar, but with a simplified user interface using a python gui lib called tGUI.
A Tetris clone written in java using LWJGL. The main focus the gameplay !
Live graphical user interface, coding in runtime with python.