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A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
A calculator with C-style syntax and many features, like functions, braching and arrays. It's a small programming language that can be executed on VM or compiled to x86 code and run natively.
SuperWikia-Navigator: The SuperWikia End User Interface
Underworld RPG is a 2-D/3-D isometric Strategy RPG about a boy named Kale and his journey to the bottom of Hell. See, Hell isn't a place for the Damned to eternally suffer. It is a place for the Damned to eternally protect. What are they protecting?
VIMWeb - is a script/macro utilizing the VIM editor that is available on any platform out there. The script uses command to quickly create web pages based on HTML (xHTML 2)
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
A project to develop a library or set of libraries for extending the XNA Content Pipeline by way of custom content importers and processors. The project aims to develop content importers for as many file formats as possible.
Projeto Zepong do site Somente Zé.