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StepMania StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more!
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DotNetWikiBot Framework Make robots for MediaWiki-powered sites.
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LEAF Linux Embedded Appliance Framework A secure, feature-rich, customizable embedded Linux network appliance
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TomoeAngel A little math library for XNA, which provides some math abstracion. This classes are not recomended to use in time-critical places.
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Munchxin - Game Development Sandpit A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
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Erubis Erubis is a pure ruby implementation of eRuby (embedded Ruby). It is very fast, extensible, flexible, and secure.
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GamEditorDS A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
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Build Template System BTS is a Build Template System designed for building packages for th common packing systems in use by current distributions based on a single XML package description. We are finally restarting development after a long break due to NeOS work.
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MapReduce on Cell MapReduce is a simple and flexible parallel programming model initially proposed by Google for large scale data processing in a distributed computing environment. This project implements the MapReduce runtime and API for the Cell processor platform.
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X-Mobile Ninetendo Wii Mobile Version named X-Mobile.
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JustJump2 Platform game being developed on XNA using the FlatRedBall game engine. The game also includes a built-in level editor for easy level creation and distribution.
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Club Beatdown Club Beatdown is a Rhythm Based Fighting game where scenesters beat the crap out of each other. Our goal is to create a customizable shell around which a community can grow and contribute content, ultimately empowering artists/musicians.
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ShooterPvP A twin-stick player vs. player shooter, using XNA 4.0 and C# 2010.
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Rofl ssbb/lol fighting game
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NModule Plug-In Framework NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
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PssFramework No description
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truPropulsion Mobile 2D, 3D Physics Game Engine for Space-themed Environments
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X* Programming Language X* is a powerful, extensible programming language that is using an Extensible Entity approach (A very enhanced OOP). I've been programming for the past 10 years with dozens of Programming Languages from different Paradigms... I wanted more.
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