OSI-Approved Open Source (213)
- GNU General Public License version 2.0 (105)
- GNU Library or Lesser General Public License version 2.0 (32)
- GNU General Public License version 3.0 (25)
- BSD License (19)
- MIT License (10)
- Apache License V2.0 (8)
- Artistic License (6)
- zlib/libpng License (6)
- Academic Free License (5)
- Open Software License 3.0 (4)
- Common Public License 1.0 (3)
- GNU Library or Lesser General Public License version 3.0 (3)
- Adaptive Public License (2)
- Apache Software License (2)
- Educational Community License, Version 2.0 (2)
- Public Domain (17)
- Other License (12)
- Creative Commons Attribution License (5)
- Other Operating Systems (245)
- Linux (200)
- Windows (184)
- Mac (142)
Grouping and Descriptive Categories (111)
- All POSIX (56)
- All 32-bit MS Windows (37)
- 32-bit MS Windows (29)
- 64-bit MS Windows (22)
- OS Portable (20)
- All BSD Platforms (16)
- OS Independent (15)
- Classic 8-bit Operating Systems (7)
- 32-bit MS Windows (5)
- Project is an Operating System Distribution (3)
- Project is an Operating System Kernel (2)
- Project is OS Distribution-Specific (1)
- Modern (92)
- Android (86)
- BSD (64)
- Audio & Video
- Business & Enterprise
- Home & Education
- Science & Engineering
- Security & Utilities
- System Administration
Saoirse rogha. Freedom of Choice in Gaelic Open source cross platform community initiative to promote the awareness of open source software and build a fun, active community
Simple mp3 (and maybe other formats in future) player for PSP.
Skellcode is a SDL coding project for the GP2X handheld
Smalltalk YX is an open source programming language. It's an implementation of the Smalltalk-80 standard.
A calculator with C-style syntax and many features, like functions, braching and arrays. It's a small programming language that can be executed on VM or compiled to x86 code and run natively.
SuperWikia-Navigator: The SuperWikia End User Interface
TINA - "This Is Not Analog" - a portable GUI library. This library can work on virtually any operating system. Rendering and object loading is entirely done through a proxy system. TINA depends on the COW library.
Eyecandy/Braincandy Quake Engine derived from TomazQuake.
A library that can be used by applications that interactively edit text documents. It transforms the user's physical input into a common logical representation of the input using a dynamic plugin system.
The SDK for Team SRC++'s first published engine
Psyche3D is a class library utilizing Microsoft's Managed DirectX API written in C#. The features include but is not limited to: Normal/Parallax/Ambient Inclusion Mappings, RPG/MMO capabilities, NexGen Physics and Artifical Intelligence, and EASE of use.
Flash IDE-Editor for TypoScript/Typo3
A compiler for creating games on MOS-65xx-based computers
VIMWeb - is a script/macro utilizing the VIM editor that is available on any platform out there. The script uses command to quickly create web pages based on HTML (xHTML 2)
XNA Game using the Nebula 2D Engine
In The Cloud Computing On Java
WPDCC is a public domain (Uncopyrighted) C99 compiler written object oriented C90. For countries where public domain is not valid, it is licensed under the BSL.
Webbasiertes Projektmanagement (WBP) ist eine Software zum anlegen und Verwalten von Projekten über ein Webinterface. Ein internes Messagessystem sowie eine umfassende Userverwaltung ist integriert. Implementiert wird es in Perl mit MySQL.
When the Stars Fell is a 2D RPG that is written in C++ and use the SDL librairy.
A port of the popular 3d rendering engine irrlicht to the libogc (Gamecube/Wii) Platform.
A project on porting FreeDOS to the xbox including fatx support, ability to play DOS games, GUI with mouse support, ect. Vist the forums and ask for the features you believe should be added.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#