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Aciqra A virtual planetarium for observers of the real sky.
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AntTweakBar C/C++ library to add light and intuitive GUI to OpenGL and DX programs
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Axiom 3D Engine Open-source, cross-platform 3D rendering engine for .NET and Mono.
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BLACK Burst BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
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BLibrestez55 Robotics Software Project BLibrestez Robotics Software Library Project
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BZL3D Game in space, mi quake like, mi wargame. The commands was done by keyboard (creation of units, of supply and others factory) The player have his own aeronef, can take place in all the others aeronefs. The objectif is to create a multiplayer game. It's
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Bill's OpenGL Library BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
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Bubbles Bubbles is a OpenGL-based game like a puzzle. The game mechanic consists in moving the falling bubbles and join them to other bubbles with the same picture. When two bubbles with the same picture are joined together, they disappears, giving you points
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CELUI CELUI Is a general purpose C++ OpenGL cross-platform GUI framework that allows to create animated and rich user interfaces for simulations and games.
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Conquest Conquest is a Unix/C port of a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. It supports both curses and OpenGL interfaces. Sound is supported as well.
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CthughaNix CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
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Cultivation Cultivation is a game about the interactions within a gardening community. The resources needed for genetic propagation are tight, and relations can become tense. Cultivation explores self-interest, the common good, conflict, and compromise.
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Dagger3D A cross-platform (Windows, Mac, Linux) library for creating games.
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Dyna3D Dyna3D is a free, Bomberman-like game featuring a 1st-person-perspective in a three-dimensional enviroment. It's playable against the computer or others over a network for maximum fun. It's written in C++ using the OpenGL and SDL libraries.
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Elysia Brain Simulation Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
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End-user Virtual Reality End-user friendly Virtual Reality System based on VR Juggler
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FFFF - Fast Floating Fractal Fun FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
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Fish Visual Cluster Monitoring Fish is a visual cluster monitoring program that uses Ganglia to portray each node in a cluster as a separate fish with characteristics that describe the state of the node.
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FooSnooker - Free realistic snooker-game This is an advancement of foobillard, only focused on snooker with optimized performance and more realistic queue-handling. it includes all official rules and new tournaments.
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FootBalls United FootBalls est un jeu en 2 dimension crée à la base par 4 étudiants en informatique à l'Université Libre de Bruxelles. Il reprend les règles du jeu de football traditionnel en y rajoutant un touche d'originalité. Amusement assuré !
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FoxHole - Steganography filemanager FoxHole is a filemanager with Steganography capability for Symbian OS phones
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GLSVe The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
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GLUI User Interface Library GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
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Glaxium Glaxium is an OpenGL-based spaceship "shoot-em-up" game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
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Hardware Assisted Visibility Sorting The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
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