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Broady Ever wanted to use old LAN-only programs over the Internet? Well Broady is for you. It allows the transportation of UDP Broadcast over a network. Win32 users might be required to install WinPcap. http://www.winpcap.org/
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C Spot Run Digital Right Management Digital Rights Management example library for C Spot Run.
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C++ command line arguments parser C++ command line arguments parser with flexible end-user syntax and simple API. Eg, a copy command could be run as "copy TO dest.txt src.txt" or "copy src dest" or "copy FROM src TO dest" etc. Supports special prefixes eg copy -f src -t dest
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Chaos Lizard Creations Defunct; see https://github.com/chazomaticus instead.
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CorEngine CorEngine is a work in progress, OpenGL graphics powered, compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation. It supports a standard set of features, like skeletal animation, post processing, windows and linux support, LUA/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio. CorEngine binaries and code are provided free of charge without restrictions.
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Deleted Deleted
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GIMPVS 2 weekly downloads -
Gammaleon VR 3D Engine A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
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IconMod small console tool to add/remove icons in EXE files
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Intlize Intlize, the internationalization tool that brings gettext's ease-of-use to catgets or its own optimized format.
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IrrLua IrrLua - A Lua front end to the Irrlicht game engine
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JetaShot! JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
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Language Encoding System Converter A Java application that attempts to make sense of the multiple encodings that exist for the representation of human languages on a computer. Helps ease the transition to Unicode as well as allow conversion among legacy formats.
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LeeuwenNet The LeeuwenNet Library is a light TCP-wrapper which supports packetizing of the TCP-stream, XTEA encryption and splitting/joining data from/into chunks. Everything is kept as simple as possible.
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LuaCheia LuaCheia is a full-blown, enhanced version of the Lua interpreter.
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Merlin Libraries Merlin Libraries project is a framework of re-useable components aimed to allow developers to handle common tasks for developing applications for the .Net framework. Merlin Libraries is developed in C# and aimed for windows and *NIX platforms using mono.
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Metaphor Game Engine The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
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Orb Small OpenGL game based on the Cube FPS game & engine. Available for Windows.
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PHProject PHProject is a system written in PHP to manage changelogs for projects, allowing multiple users to add parts, and then you can output it all at once as html or text. Support for XML will be done soon.
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Pika Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
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Plossum Plossum is a class library collection written in C# providing functionality mainly for writing and communicating with console applications. It provides a .net interface to some Win32 specific system service functions as well as more generic classes.
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RTouch This is a Windows-based program that adds "touch" and "recursive touch" commands to the context menu in Windows Explorer (invoked by pressing the right mouse button). It was developed using MFC. The setup program was developed using NSIS.
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Reloaded Class Library RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
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RenderTech Engine The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
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SpriteWorld SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.
2 weekly downloads