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Project Atlantis This project intends to develop an open-source 3d RPG settled in Atlantis. At the time of writing this description we were not really sure of exact game stats-for further information, see README. If there is no README, it will be available soon(we hope)
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Projection Designer Projection Designer is a theater design tool for non-flat screen and multiple projectors. Once you setup your theater environment, it exports universal parameters for geometry correction and edge blending.
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Real Library Virtual reality library for Visual Studio C++ IDE
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RealAI A conscious Artificial Intelligence running on peer to peer distributed computing, And ability to run on a single pc using next generation processor and pcs.
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RealismSim A hyper-realistic game/research tool/school project based mostly on Rigs of Rods. Written in C++ using OGRE.
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Reboot The Game This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
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Retaliation Original turn-based strategy wargame & boardgame
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ShortHike A space station game
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SimKit The Objective-C Interactive Simulation Abstraction Layer
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SunLime GUI API This is an embedded GUI(graphical user interface) API(automatic programming interface) for thing like games. SunLime is written completely in C++.
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TeleWeb This project is an implementation of an end-to-end distributed hypervideo system for the TeleWeb.
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The Empire A game set in a fantasy ancient Britain, based on OGL rules by WoTC
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The jSoft Apps Game Engine The all in one, multi platform and enterprise friendly game engine
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TheRun TheRun is a cyberpunk demo in UDK.
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Theme park tycoon This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
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Ultra Engine No description
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Virtual World Domination Here To Dominate The Virtual World With Your Help.
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Wesnoth New Era HD Fork of Battle For Wesnoth aimed at higher-resolution iOS devices. All-new music and graphics, and will eventually be a steampunk conversion...
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X Engine Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#
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cl-ubigraph Common Lisp API for Ubietylabs Ubigraph visualization package.
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hydra-core cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
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isoccer - soccer game A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics. IDEAS TO-DO: http://www.youtube.com/watch?v=mFZpHZH897U
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jpokemon Java pokemon Version
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osgSpeedTree An OpenSceneGraph nodekit to integrate the SpeedTreeRT SDK from IDV Inc into OSG.
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reprize Reprize is yet another realtime 3D graphics rendering engine. This framework is suitable for VR, usability testing and visualization.
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