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The Periapsis Space Flight Simulator is a cross-platform realistic spaceflight simulator.
OpenGL based 2D/3D graphic crossplatform engine written on Free Pascal. Very amateurish. Currently project PhloXLib stopped or developed very slow.
Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
Puzzle game set in a 3D simulated physics world. Rigid body physics, friction, advanced graphical shaders and dual core utilization make this game look and feel really good! There is some work left to do on the gameplay and UI. Multiplayer support!
A graphic library for 2D drawing in computer.
Shooting game,"Usagi" using original library,"HPLLib"
Prospero is an infrastructure for community-aware public displays that are controlled by users' expressed needs and preferences; we see our endeavor as part of an ongoing, democratic reclaiming, by citizens, of control over the public sphere.
This game is mostly a composite of Puzzle Fighter 1/2 and Puzzle Kombat. These are really great games, but they have some serious drawbacks. So lets make a better one :) Feel free to join
Quantus will be a heavily teambased, tactical multiplayer shooter. It will incorporate elements from rts and fps genres to create a game in which you must work closely with your teammates, performing diverse roles under the orders of your commander.
A JME based project that allows to generate at random good looking maps for games.
3D free/open MMORPG game using Raydium 3D engine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
A conscious Artificial Intelligence running on peer to peer distributed computing, And ability to run on a single pc using next generation processor and pcs.
Game to feed your brain.
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Scene2D provides a simple 2D scene graph and engine focusing on game development.
a game in which you are a bird that has to fly around and catch peices of bread within a time limit. uses openGL. supports all OSes which have SDL for them.
Serapheus is a game engine powering the upcoming open source game - Divided Trinity which features a feud between 3 factions in a disintegrated world. Serapheus emphasizes on efficiency, modularity and simplicity, and does not contain any game logic.
Shadow Children is an RPG using sprite-based graphics for the PC.
This game is mainly based on 3d sound you hear in your headset. Follow the leader sheep in the dark, and try to be the closest one.
The Objective-C Interactive Simulation Abstraction Layer
A multiplayer, client-server game engine with server-side scripting. The intent is to create something like "LPC but with graphics." The server-side language is Lua.
This is a small world where everybody can be related to anybody in some sense. This is an on-going project currently focused on the relationship of people in the history of modern China.
Online Social networking script gives you facility to build an effective social website site for sharing stories and news online. Registered user can post stories and news.
A basic 2D Game engine written in C/C++ It uses OpenGL, OpenAL, Xaudio2, and the standard C/C++ libraries. THIS IS INTENDED FOR DEVELOPERS ONLY!