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E-me is a MMORPG programmed in java (client and server). Thus enabling a wider variety of platforms to take part in the game
The Extensible Cockpit Display System is a network-transparent, graphical cockpit display solution for use with flight simulation software.
Eye of God (EOG) is a generic component based framework for application development in particular videogames. It provides a way to build game engines in a structured and robust manner.
The Fab@Home Project (http://www.fabathome.org) allows you to build your own fabber (3D printer/rapid prototyper), which can print almost anything, right on your desktop. The Fab@Home application is the interface between you and your fabber.
An emulation of the great whyspire? game Tenjo.
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
This is a java based multiplayer 3D football machine game.
FreeGLUT SFENCE Extension Module.
This is a Sky/Weather Simulation System that consists of 2 parts: Core API and Implementation. The Core API is non engine Specific. We have Implementations in the works for multiple engines.
GLframe is an OpenGL 3D engine which is used to create game and 3D softwares. It is a fully free and Open Source software under the BSD license.
GRAY (High Energy Photon Ray Tracer) is a Monte-Carlo ray-driven high energy photon transport engine for mainly PET and SPECT applications that supports complex mesh based primitives for source distributions, phantom shapes, and detector geometries.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
Gamudo Game Framework
Only you can save the world! Once again.
It is a software for downloading. It supports Ipv6 and it can download every documentation on the world, if the documentation can be downloaded.
This .NET 2.0/C# application can load a 3D Studio Max model from file (3DS files) and render it in OpenGL using the TAO/OpenGL library.
BM project to build a giant rubix cube. This is the software.
A 2D Gauntlet clone where the player takes control of a Norse king and has to survive onslaughts from enchanted creatures and evil beings.
Pilot Helicopter rock and kill as much as you'd like to.
Holy War is an open source, fully-3D, real-time role-playing game created by Crazy Panda Games.
This project aims to create a games development IDE which is easy to use by novices and experts to aid in game creation. The IDE will be able to export to jar and applet, so games will be runnable in a wide range of environments, across many platforms.
The RoboCup Team of Shanghai University (aka. Strive Team) is now devoting itself to the Humanoid League Contest. Many features like machine vision, pace generation, speech cognition, etc. of the humanoid robots is rising here in the following years.
This is a development code for computer science research. It implements a solver for compressible gas dynamics. The code is distributed-memory parallel using MPI and data-parallel using the OpenCL framework.
Hyperrion is going to be an semi-3D RPG game engine, with multiplayer functions that is written with Java using Light Weight Java Game Libary's OpenGL rendering.
Small engine, use opengl, openal, ode, sdl...