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Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/1 weekly downloads
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.1 weekly downloads
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.1 weekly downloads
Bonsai is a suite of programs, implementing the Bonsai framework for creating, managing, and using contracted code. Provides an easy to use, reliable, and efficient way for multiple parties to reuse each others' code and ensure contract adherence.
Realtime distributed data sync engine platform
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
The Roket Productions 3D Engine. Written in C++ and uses Irrlicht for graphics, Newton Physics for physics and LUA for the programming language. No downloads available at this time.
Tome is a scripting language using Lua's environment and bytecode. Intended to be highly flexible, Tome has a completely customizable syntax. Tome inherently supports the Bonsai Contract System. Tome's primary application will be in AI.
File manager like explorer. With plugins.