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A game engine written in the D programming language6 weekly downloads
Simple renderer of complex functions including recursive1 weekly downloads
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!1 weekly downloads
The D/OS Project aims to create a complete working operating system written in the D programming language.
Clone of the popular 2D game "Worms World Party" (© Team17). Main focus is staying as close as possible to the original game regarding gameplay and visuals while extending it at the right places. Code/more info: http://gna.org/projects/lumbricus
Opensource Community-Driven MMORPG
Nebelwasser is a mainly platform independent MMORPG Game (Now based on Sauerbraten).
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Sylph is a lightweight game programing toolkit that tries to simplify repetitive tasks such as window creation, menu creation, configuration file access and user input. Sylph provides direct opengl access and a backend over some toolkit like sdl or glfw
gtkD is a D binding and OO wrapper of Gtk+