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Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.543 weekly downloads
"Announcing The Robolinux Multimedia Bonanza!" V8.3 Raptors2,853 weekly downloads
A media player software and entertainment system application framework239 weekly downloads
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.37 weekly downloads
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.12 weekly downloads
Develop an emulated Darkfall Online Server.6 weekly downloads
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal4 weekly downloads
DirectPython is a C++ extension to the Python programming language which provides access to DirectX (9.0c) API, including Direct3D, DirectSound, DirectShow and DirectInput.3 weekly downloads
A GUI foundation for creating U/I based content3 weekly downloads
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)1 weekly downloads
Navigate a 3D maze while consuming energy pills. Avoid being captured by 4 quirky, colourful ghosts. Pathman is a 3D first/third person re-interpretation of Namco's popular 1980's arcade hit Pac-Man.1 weekly downloads
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
Simple DirectX/OpenGL C++ wrapper. With support for Python scripting soon.
We are dedicated to making the best games.
2D game engine based on HGE and suitable for creating small shareware games. Main features: UNICODE, Physics, World Editor, Sripting.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
OdyFree is a Free release of the Odyssey Classic source code to foster further development
On Stop surely a show stopper.
Project: Dark River Introduction: Dark River is a single player Immersive RPG With RTS Elements. It will be fantasy based and will take place on the world of Antresnia. The world of Antresnia is a vast and beautiful world in the Xeppinia Star System.
Pysonuveus is the official SuperWikia Alpha Python, built upon the SuperWikia Alpha codebase. Pysonuveus provides SuperWikia Alpha developers tools and extensions to create new IDE/API/SDK 3D graphics and other applications using an easy to use U/I.
Reartext is a SuperWikia Alpha kernel used to build BADEL bulkhead implementations. It simplifies implementation by using Alpha language retrofits to process bulk commands and allows SuperWikia Logic referencing via end user RearText dataplate U/I.