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MegaGlest 3D Real-time strategy game (cross-platform)
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Battle for Wesnoth Turn-based strategy game with a high fantasy theme
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Cubosphere Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
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Freedroid FreedroidRPG is an original isometric 3D role playing game taking place in the future, on Earth. It features action and dialogs. FreedroidClassic is a 2D arcade game similar to Paradroid.
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Blobby Volley 2 Official continuation of the famous Blobby Volley 1.x arcade game.
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WorldForge Worldforge is a project aimed at developing "A Complete Gaming System for Massively Multiplayer Online Roleplaying." More information is available at www.worldforge.org .
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Stratagus Stratagus is a free cross-platform real-time strategy game engine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win
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Dungeon Digger Dungeon Digger is a 3D RTS game based on Dungeon Keeper.
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JVGS JVGS is an open source platform game that is not like the others. It is build on simple line structures loaded from svg files, giving the whole game a "sketched" and minimalistic look. Levels can be made with simple xml and lua files.
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Monster Keeper The game has a Dungeon Keeper like gameplay plus roleplay. It's an multiplayer only game, so there will be no AI, at least not in the first version, maybe later. Goal is to destroy the enemy lair.
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RINAR Travel the lands, take quests from kings, delve into ancient ruins, and battle strange creatures in this new RPG. Features an automatically generated world to ensure replayability and tactical combat to keep players on their toes.
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Battle Just Started Arcade tank battle in 3D. With multiplayer network support.
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XreaL-OT The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
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arcan-fe Scriptable frontend for media applications.
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Nuvie A game engine for running Origin's 'Ultima 6' and 'Ultima Worlds of Adventure' games on modern operating systems.
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BlinkenSisters Jump'n'Run "Blinkensisters - Hunt for The Lost Pixels" is a Jump'n'Run game for nearly all recent operating systems. It's fun to play and you can make your own levels with a simple text editor. Also, you can download add-ons from within the game engine.
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aesthe Aesthe is 3D scripting development environment controlled by command line with built-in 3D modeller, allowing you to create interactive script-driven 3D simulations or animations.
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ru_touhou This is a danmaku development project. It'll be a fan game based on famous Touhou series including some original characters.
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Epiar Epiar is a space adventure/arcade game. It aims to be a fast-paced, open-ended game of space battles, trading, missions, exploration, and more.
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Stargus Stargus is a tool for converting data from the Starcraft install CD and scripts to play Starcraft with the Stratagus engine.
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Hero of Allacrost Singler player 2D role-playing game.
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phoenix'D phoenix'D is a visualization framework and 3D game engine written in D programming language. It is designed to be compatible with next generation OpenGL and we seek to make heavy use of advanced D language features.
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SDL Framework SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to make 2D games with the LUA programming language. It's easy-to-use, free, open-source, and works on Windows and Linux (more platforms in new versions).
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The Mana World: Damasca A fork of the 2d MMORPG project "The Mana World" (themanaworld.org) to implement the gameplay and world concepts of the project "Damasca: The Conflicted Kingdoms" (damasca.net).
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Gojo Game Engine Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
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