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An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
Text mode file and archive manager for Windows
This project provides a firmware for an OpenWRT able router with the possability to download files automatically from one-click hosters such as rapidshare oder megaupload and lateron also from ftp-sites.
Free Engine is completly free open-source 3D crossplatform game engine. Free Engine works throw pair OpenGL + SDL
Project name: frecl2 (free remote control, version 2). This project is devoted to a problem of remote controlling PC. frecl2 is a logic continuation frecl. frecl2 is written anew, and it is more flexible and scaled system than frecl.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
This is the game engine that I'm using for maxantcolony. The engine is on multiple operating systems I will put it up for all of source forge. It also works on other programming environments. It renders great 3D games, and 2D games.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.
Guild Kit is a J2EE-based toolkit for building World of Warcraft (TM) (WoW) guild forums with additional functionality like skinning, armoury lookup support, extensive right model, DKP tracking and raid statistics.
A generic C++ MUD server featuring a strategy-style hexagon map
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
Indigente Game Engine
Jbreak,A garrys mod gamemode in coding!
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Kirin3D is an advanced terrain editor and world editor all in one, designed specifically for 3D game development and the easy integration into existing 3D engines.
Aims to wrap as many as possible API calls needed to create useful and rich plugins for notepad++ under LUA scripting, so everybody can build their own plugins for NPP.
LUA++ Modifcation for ArcEmu
Liquid PCB is a Computer Aided Design (CAD) application for designing Printed Circuit Boards. It is unlike any PCB CAD package you have used before. It has innovative user interface, and lets you create freeform tracks without any straight lines.
Lightweight DBus library for Lua 5.1
Exploit framework written in Lua.
LuaPlayer based Classic Asteroids