- Programming Language: GLSL (OpenGL Shading Language) ×
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GL++ This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
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GLSL Shaders for Surfaces OpenGL program that includes a number of shaders in GLSL for rendering surface details efficiently. Includes Normal Mapping, Parallax Mapping, Parallax Oclussion Mapping, Relief Mapping and Relief Mapping with silhouettes.
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GPUBase GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
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Galactic Armada A real time strategy game based on a blending of the star trek armada and the home world series. Goal is to be scalable in both graphics and game play.
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GeomSpace GeomSpace is interactive geometry software for different geometric spaces. You can build your own universe of any dimension and with any geometry. You can choose Euclidean, elliptic, hyperbolic, Minkowskii among other spaces.
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Haptic Game Engine Haptic Game Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging Starcraft game engine.
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HomeScene HomeScene is a WebGL-based scene viewer for homepages.
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Hyperballs We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities.
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Image Processing with Mobile GPUs Demonstrate the various image processing capabilities of GPU cores on modern mobile platforms.
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Labyrinth3D true 3D Labyrinths - generating, rendering, exploring, building
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LaserOS Learn, Adapt, Store, Evolve, and Retrieve
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Lethal Dosis NinYawg Adventure
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Logos (T2) Engine Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
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MIVF MIVF - Medical Imaging and Visualization Factory, is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
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Mercury Asset Managementbug shell, bug, vulnerabilidades emailer
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ModelLoaderCsGL 這是一個使用C#的(CsGL)OpenGL函式庫 可以將3D的Obj模型檔載入 包含簡單的模型載入範例程式 引用函式庫 CsGL .NET https://sourceforge.net/projects/csgl/
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Muhha! The open source GPU compiler. Muhha is a GPU compiler/interpreter for Mac, Windows and Unix. Compiles 3D graphics for OpenGL and DirectX9 and is compatible with Blender, ORGE, PoserPython, Collada and Dark Basic programming. Powered by KomodoEdit and .NET.
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Myrddin Landscape Plugin for MOgre/Ogre Myrddin Landscape Plugin (MLP) is a Ogre Scene Manager compatible with both MOgre and Ogre: MLP organizes terrain in pages and tiles to produce small or large realistic landscapes. MLP provides also support for dynamic sky/haze and water planes.
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NWShader NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
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Naruto/DragonBall Online I will be making eaither a dragonball online or a naruto online
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Nirans Viewer High-End viewer for Second Life
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Occult3D No description
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OpenGL Mathematics (GLM) OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
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OverDose OverDose is a team and objective based multiplayer first person shooter set in a post-apocalyptic Earth.
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Parable A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
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