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A little game for Windows Mobile 6 / 6.1 devices with a G-Sensor.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
Collection of Open Source based tools and API that facilitate rapid application development for Games and Virtual Reality based applications.
OpenDungeonKeeper is an clone of Bullfrog's Dungeon Keeper 2. It will support nearly all the features of Dungeon Keeper 2. OpenTK is needed to compile the Source
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
OpenMH (Open Multi-Head) is an open source, multi-monitor management engine for use with DirectX/OpenGL applications and game clients.
OpenShip is an OpenGL ship and sub simulator with realistic physics, weather, collision, damage, and subsystems.
OpenSpore will resemble the new PC game Spore but in a open source fashion. We are currently accepting new staff and fellow idea givers. anything is useful to the project.
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
a Physics Laboratory
Pillar is open source 2D/3D SDK w/IDE that allows the development of games as well as desktop applications. Pillar will be designed in C#.NET 2.0, C++, DirectX 9 Managed Code, OpenGL, and will use some Win32 functionality.
Probric is an easy 2D/3D editor useful for bricolage-fans, to make a project, and for professionals to transforming faster their ideas in little drafts.
This is a Sci-Fi game in production
Project moved / abandonned.
This is an Open Source C++ port/rewrite of the Quake Army Knife by Armin Rigo, using the Qt toolkit from TrollTech.
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
This is a Project for an Massive Multilayer Online Game. Where players have a diverse list of classes that they can play as. Thousands of opportunities for each player to become the best.
Super Robot Wars: Eternity, a.k.a. the Eternity Project, aims to create an open-source SRW engine and an editor for it as well as a game based on said engine. This repository is for the engine and the editor.
SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.
SWOOSH is an exciting new photo browser and editor with a stunning user interface. It can directly access the major photo sites for viewing and editing online photos directly in SWOOSH.
The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
Simple and efficient visual novel and text adventure development kit.
Slick Linux by Cellocity Based on Fedora Core 6. Using the Kernel 2.6.18. with only basic core elements needed to operate. Slick is just that it's slick because it's striped down. It will have full compiling and running features. It will come with YUM.