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Defence Station Portable is a Tower Defence game targeted for the PSP. It also runs on Windows and Linux to provide easier level development.1 weekly downloads
WiFi file-sharing service for the Playstation Portable
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
Tetris - Brick Game Sony Play Station 2 Compatible
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.2 weekly downloads
Engine for Development of Games.
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.1 weekly downloads
A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
PSPRPG is a framework for creating RPGs for the PSP.
Treasue Hunt is a RPG Game portable to any SDL-Compliant System. The Game is about a kid and his freinds living on a small island set sail to search for the 8 jewels from many other islands!
Widgets for MS console
Corex and related libaries (BINOS,APS). Designed for GBA and NDS console, but may port to another platform.1 weekly downloads
The main goal of this project is to provide small systems (like the “GameBoyAdvance”) with a tool to solve arithmetical expressions, trigonometric or logarithmic functions, etc, in an open and extencible way.
PSPCheckers is a checkers homebrew game to be run on Sony's Playstation Portable.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo, merge, context tools. API independant. Provides many extended libs.
Jumping Frogs is a frenetic multiplayer game in a Bomberman-ish graphic style.
Surreal Tournament is a game written in the UDK and UnrealEngine2 Runtime. It has many advanced features such as 4-Dimentional enviroments and also has modification versions for Unreal Tournament 2004 and Unreal Tournament 3
A sound toy for the Nintendo DS1 weekly downloads
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.1 weekly downloads
A Interactive Network VideoGame2 weekly downloads
The source code in this project is a conversion of NeHe OpenGL lessons to use Parallax (kos-ports) instead of OpenGL. NOTE: These lessons are 1 number behind the NeHe OpenGL lessons. For example, Lesson 2 for NeHe would be Lesson 1 for PLX.17 weekly downloads
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A NintendoDS version of my game Felicity Red that you can find at https://sourceforge.net/projects/felicityred . It is under development! More features are available on Original Version (sounds, blending effects, animated sprites...)1 weekly downloads
ATMEL ATMega1280 based powerful, multifunctional, reliable, expandable and extremely flexible hardware platform for home and industrial processes automation, robotic toys, security systems, education and enjoyment.2 weekly downloads
This script will check out the core Joomla code from the Joomla SVN repository.