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This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
An open-source non-traditional roguelike with heavy emphasis on story and quests.
Library handling 3D Object Files (OBJ) format.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
kjAPI samples source code
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html2 weekly downloads
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.1 weekly downloads
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.2 weekly downloads
A modification of the Platinum Arts Sandbox Free 3D Game Maker (http://sandboxgamemaker.com/), designed to run as an RPG in the format I want.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.3 weekly downloads
The start of a 2d asteroids game using the Irrlicht engine.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.1 weekly downloads
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
irrNet is a Network Framework for irrlicht incorporating ENet. Its goal is to make developing 3D applications with network support very easy, with no required knowledge of sockets or memory buffers.
Headache is the codename of a game, which is supposed to become a simple pacman clone. Developed by two hobby programmers, as a first attempt of teamwork and of producing a playable game.
A World War 2 shooter based on the sauerbraten engine (sauerbraten.org)1 weekly downloads
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
GLttf is a font rendering utility library for OpenGL using FreeType 2.1 weekly downloads
A hight performance well designed Collision Detection Library for the Open Dynamics Engine. Supports CONCAVE TRIMESHES and Deformable bodies.2 weekly downloads
Library for specific use (using SFML).
Funny Sketches is a 2D physics-based puzzle game. It uses Box2D and Qt. The aim of the game is to guide a red ball to reach all stars in the level. To do this you can draw polygons and circles with your mouse!1 weekly downloads
Fight Win Prevail is a vehicle-based multiplayer first person shooter.1 weekly downloads
A walkthrough virtual model of Ezekiel's temple based on the Cube 2: Sauerbraten engine.1 weekly downloads
ExprEval pre-3.0 is a C based expression evaluation library. ExprEval 3.0 and later is a C++ based expression evaluation library. Features: 1. POEM - Parse once, evaluate many 2. Direct variable access 3. Support for custom functions 4. Seperate func/var8 weekly downloads
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.