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Animus A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
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Apollolux Sound Suite A collection of open-source VSTs, one written to emulate the Yamaha YM2612 FM synthesis chip.
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AppyMod A server plugin for Valve's Half-Life 2 "Source Engine" (used in games like Counter-Strike: Source) that provides other programs access to the server plugin API, making it easy to automate admin and game-related tasks.
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Arduino open source X-PID motor control Arduino open source PID motor control
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Argorha pathfinding Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
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Arrgh! Framework Open Source Game Engine Development Framework
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Avisynth Bilateral filter on GPU This avisynth filter use GPU to compute the multipassable bilateral filter. Useful for removing the noise from highly compressed anime.
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BBInterface BBInterface is a lightweight user interface architecture plugin for Blackbox for Windows. It allows you to create controls such as buttons and sliders on your desktop and assign actions such as launching programs or changing volume to them.
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BTDSys Buzz machines Various machines (plugins) for the Jeskola Buzz music tracker, mainly involving parameter control or wave playback.
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Bauer stereophonic-to-binaural DSP The Bauer stereophonic-to-binaural DSP (bs2b) library and plugins is designed to improve headphone listening of stereo audio records. Recommended for headphone prolonged listening to disable superstereo fatigue without essential distortions.
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Buffer Synth 2 A VST plugin designed to allow manipulation of two buffers in a number of ways. Could be considered as a cross between a simplistic wavetable synthesizer and GRM Tools' Freeze plugin.
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C++ Basic The C++ Basic is an object-oriented language with features from C++, Java, Basic and Euphoria programming languages. A C++ Basic program is converted to C++, that looks similar to the original C++ Basic code.
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CC plugin for VDR Closed Caption (CC) decoder for VDR.
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CFStats An in-game based server stats management system for Counter-Strike: Source, Half-Life 2: Deathmatch, HL2 Mod 'Dystopia', Day of Defeat: Source, and HL2 Mod 'Plan of Attack', with full web-based stats addons automatically updated via MySQL.
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CHM Reader CHM Reader is a Firefox extension that make Compiled HTML Files can be viewed with Firefox directly.
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COLLADA Conditioner CgToGLSL Conditioners for advanced COLLADA effect profiles. Available as a standalone commandline tool, and as a plugin for COLLADA Refinery.
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COLLADA for Maya, 3DSMax FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
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COLLADA plugin for OpenSceneGraph NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
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CPU Killer's Renegade Tools Custom scripts and other tools for C&C Renegage. Includes Multi-Scripts Loader as well as the home of CPU Killer's Scripts (scripts_cpu.dll)
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CSA LADSPA plugins. CSA means : Contrôle Signal Audio. A group of LADSPA Audio plugin for FM broadcast and more. Emphazised Limiter, Cellular Leveler, Simple right/left amplifier. Blind Peak Meter.
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CSS:RPG Mod CSS:RPG Mod is a server plugin for Counter-Strike: Source. It's based off the UT2K4RPG Mod. All player data is saved into a SQLite Database. CSS:RPG is open source so that it can be ported to other Half-Life 2 mods or for learning HL2 plugin coding.
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Canorus - music score editor Music score editor
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CartoReso CartoReso intends to facilitate enterprise computer network mapping.
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Cel Engine Cel Game Engine is a general purpose Game and Virtual Realtity engine.
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Cell/B.E. Open Source Initiative This is an umbrella project for applications on Cell Broadband Engine. The categories under the Cell/B.E. Umbrella will be Digital Media, DCC, EDA, Financial Services, Imaging, Life Sciences, A&D, Seismic, HPC, Bioinformatics, Video Surveillance, Misc
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