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A very complete port of Doom to the GP32 handheld. Worked on by some of the finest GP32 coders (and me too a little bit) it sports a nice interface for setting game settings and choosing WAD files.1 weekly downloads
libgdome-ruby provides the DOM level 2 Core API for the programming language ruby. It is implemented as a wrapper around the C library libgdome (aka gdome2).1 weekly downloads
This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .1 weekly downloads
A rpc library implementing the Remote Procedure Call Specification (RFC 1057) and a nfs3 library implementing the Network File System v3 Specification (RFC 1813) for devkitppc and libogc (Nintendo Wii), are the aim of this project.1 weekly downloads
The primary goal of the ljsdcdev project is an effort to create a cross-platform, 2D, RPG. The ljsdcdev project also includes ports of various software to the Dreamcast video game console.1 weekly downloads
PSP e-mail client ...1 weekly downloads
An implementation of robotfindskitten for the Atari 7800 (NTSC and PAL), written with cc65.1 weekly downloads
Skyroads project (interpreter) for the Linux-based handheld GP2X based on the original source code of Bluemoon's game which was released in 1993.1 weekly downloads
An Tetris clone in OpenGL and 3D which is controlled by the Nintendo Wiimote Controller.1 weekly downloads
Abyss Studio Game Engine - Open Source, commercial level game engine and multimedia components. Extensible, Modular, Abstract, Scripting and Portable Framework for all levels.
AWE (Allegro Widget Environment) is a GUI toolkit built on the Allegro multimedia library. It is used for games as well as applications. It is themable, has its own COM mechanism, drag-n-drop and clipboard, and a visual designer for making GUI forms.
A 3d graphics engine that utilizes a very minimalist approach to usage.
Conceptual pproject of a MMO like none you've ever seen! To be run on WiiMotionPlus, you will have to really move to fight. Projeto connceitual de um MMO como você nunca viu! Pra rodar no WiiMotionPlus, você vai ter que mexer pra lutar.
Artificial Character, Artificial Thinker on INTERNET for Robotics especially based on signal processing, image processing, the technologies of computer vision and mind analysis theories between a baby and a mother.
this tool is unix analog indent but for assembler language
The new system
Battlefleet is a project of naval battle game for the Nintendo DS (handheld game console). The game features a standard game mode (1P vs COM), a "hot-seat" mode (2P on a DS) and a wifi mode (2P, 1 per DS), as well as a whole bunch of funny options !
BTS is a Build Template System designed for building packages for th common packing systems in use by current distributions based on a single XML package description. We are finally restarting development after a long break due to NeOS work.
Just a C/C++ test project to learn GIT, SVN, KDiff processes.
chromiumds is a NDS(Nintendo DS) game, it is a port of the famous game chromium B.S.U. It is a fast paced, arcade-style, top-scrolling space shooter.
Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
A group of headers that nakes Dreamcast Network programming easier.
Projet de 2ème année (S4) du TP221 de l'IUT d'Orsay en 2008. Le but est de créer un jeu-vidéo pour Nintendo DS du genre de Wolfenstein 3D.