OSI-Approved Open Source (147)
- GNU General Public License version 2.0 (17)
- Artistic License (3)
- BSD License (3)
- Apache License V2.0 (2)
- MIT License (2)
- Qt Public License (2)
- Apple Public Source License (1)
- Common Development and Distribution License (1)
- Eclipse Public License (1)
- Open Software License 3.0 (1)
- PHP License (1)
- Sun Industry Standards Source License (1)
- Sun Public License (1)
- zlib/libpng License (1)
- Other License (2)
- Modern (147)
- Windows (147)
- Linux (71)
- Grouping and Descriptive Categories (69)
- Mac (48)
- BSD (26)
- Other Operating Systems (14)
- Graphics Conversion
- 3D Modeling
- 3D Rendering
- Image Galleries
Need programmer to insert our design characters into existing 3D Chess Game and title "Royal Hawaiian Chess the e-Game" we own the Trademark and design patent.
(Project is participated in the Zend PHP5 Contest. Project information will be released after the event, Oct 11, 2004)
An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
Simple & Extensible DirectX 3D Graphics & Game Programming Architecture for Lightweight Game Developing
This software will create any interface to USB and firewire cameras. Using DirectX, the images will be captured to The software has some external interfaces to use plugins and other software. Some functions already in implemented.
Portable, Extensible Multimedia SDK
This is a powerful API which simplifies 3D game and other multimedia development. The project is still in the very early stages, much more will come soon.
The Vibe Engine is a high performance open source OpenGL based rendering engine for modern graphics cards.
The Wideland-Engine is a procedural World Generator. You can build a whole Planet with Landscape/Plants/Animals/Sky + Weather-Effects from a single Integer.
The C++ graphics framework aims at making C++ easier to use for graphics programming.
Middleware library that facilitates the development of Maya file translator plug-ins concerned with data describing polygonal meshes, animated skeletons, and materials.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
OpenGL specific texture factory which provides the user with textures defined in an Xml based definition file. The library supports modifiers, that could be applied on each defined texture to modify the image data before OpenGL generates the texture.
Mediaportal birthday plugin.
Open Source advanced charting solution for .NET
openPlex will be an high-scalable and module based entertainment engine. This engine will be written in C# and will use the abilities of a manages language environment such as the Microsoft .NET Framework.
rayGina is a C++ operating-system independent raytracing library, which provides interfaces to extend the raytracing process while runtime and represents a framework for raytracing experiments/development of different components
Our idea for vgl is to build an object oriented Vector Graphics Library written in C++ using openGL for rendering. The focus of the library is to construct a clean object model that is exceptionally fast. We plan to support Linux, Win32 and Mac OS X.
wxArt2D gives wxWindows applications sophisticated vector drawing functionality. It is based on a framework supporting multiple views within a hierarchical document. Supports drawing & (Graph) editing. In-output in SVG, GDSII, XML, easy to extend.
Small and fast pixel editor.1 weekly downloads
GiGi is a small, efficient, and feature-rich C++ GUI for OpenGL. It is uses frame-based rendering and has fully customizable graphics, making it ideal for use in low- or high-frame rate applications and games.2 weekly downloads