- License: zlib/libpng License ×
Graphics
- Capture
- Graphics Conversion
- Editors
- 3D Modeling
- 3D Rendering
- Presentation
- Viewers
- Animation
- Fractals and Procedural Generation
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The Game Texture Loader The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
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IrrlichtSharp The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
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Irrlicht .NET CP Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
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AntTweakBar C/C++ library to add light and intuitive GUI to OpenGL and DX programs
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Lightfeather 3D Engine Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
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TecnoFreak Animation System Blend tree animation system runtime written in C++ for Ogre 3D Engine. Video of the editor: http://www.vimeo.com/2007054
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GIF to APNG Convert GIF animations into APNG format.
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SPARK Particle Engine SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
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Motion Blur Motion Blur is a free, professional program to simulate various visual effects like blur, judder or tearing that accompany a motion picture. This gives you a preview of how a real motion picture would look like when filmed with the custom parameters.
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FDiamondEngine A engine for creating 3D games and more in C or C++
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FixeEngine A 3D rendering / entity engine
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SDL_gfx Graphics primitives (line, circle, rectangle etc.) with AA support, rotozoomer and other drawing related support functions wrapped up in a C based add-on library for the Simple Direct Media (SDL) cross-platform API layer.
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glGUI A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
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AllegroGL AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
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Prehiti Tcl Tools The tcl.prehiti.net applications are a collection of useful development, productivity and image manipulation tools written in tcl. The featured application is mcvs.tcl, a new graphical front-end for CVS.
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ZLib for PalmOS 0 weekly downloads -
Aeon Game Development Kit Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
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Smoke Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
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PHP Cad and Drawing Program. A CAD/painting program written in PHP. The user requires no detailed drawing skill. All objects are functions placed on the screen by defining one or two points with parameters for the object. Produces .png-.jpg-.gif(animated)-.mpg-.pov pictures. See Hom
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Voxel Terrain Engine This project has moved to http://www.volumesoffun.com
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Thompson River Project upload tool TrpConnect is a Common Lisp program for uploading and registering pictures to a remote server over HTTP. It requires MySQL and PHP on the remote server. Registering entails recording the subject, photographer, date, etc. of the picture.
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The Krumms DirectX Framework DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
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Small Software Rasterizer As the name states, a simple software rasterizer. The aim is to make it easy-to-use and work on almost any widely-used OS out there.
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XEngine XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
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MNGeye-X MNGeye was the world's first Windows implementation for the MNG image/animation format. This project is intended as a platform to re-develop the existing Delphi-code in CLX-compatible format for easy maintenance between Delphi & Kylix.
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