- License: zlib/libpng License ×
Graphics
- Capture
- Graphics Conversion
- Editors
- 3D Modeling
- 3D Rendering
- Presentation
- Viewers
- Animation
- Fractals and Procedural Generation
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Slimn Slimn is a Python module (based on FLTK) for painting simple graphics to a window and responding to user input.
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Small Software Rasterizer As the name states, a simple software rasterizer. The aim is to make it easy-to-use and work on almost any widely-used OS out there.
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Smoke Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
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SoftPixel Engine Realtime 3D engine for game development
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SoftPixel Sandbox 3D world editor for game development
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SolVBE, VESA VBE1.2 driver for WinXP SolVBE is a VESA VBE 1.2 driver for Windows XP (and Windows 2000) DOS boxes. It's main goal is to enable playing of old DOS games under windows (along with, for example, VDMSound), however, it works with most VESA 1.2 programs.
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Sqillar SQILLAR is a classic side-scrolling shoot'em up game!
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SunShine Engine SunShine is portable, zlib/libpng licensed 2D engine. It will allow you to write own 2D game without any knowlege about graphics API.
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SuperIrrlicht - A Turbo Charged Engine This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
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TeaPort A Real Time rendering engine for modeling and texturing applications. This is an effort to create a 3D engine suitable for Digital Content Creation applications, including 3D modeling and 3D painting applications.
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TecnoFreak Animation System Blend tree animation system runtime written in C++ for Ogre 3D Engine. Video of the editor: http://www.vimeo.com/2007054
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The Doppelganger Game Engine Project The Doppelganger Game Engine Project (DGEP) attempts to create a fully featured game engine using a heavily refactored and redesigned Irrlicht 0.7 Codebase. It adds features like sound, networking, physics, scripting etc.
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The Game Texture Loader The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
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The Krumms DirectX Framework DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
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The SNG Project SNG is a specialized markup language for expressing the contents of a PNG (Portable Network Graphics) in an editable, all-text form. The project supports the sng compiler, which can translate between SNG and PNG.
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Thompson River Project upload tool TrpConnect is a Common Lisp program for uploading and registering pictures to a remote server over HTTP. It requires MySQL and PHP on the remote server. Registering entails recording the subject, photographer, date, etc. of the picture.
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Titan C++ based image-loader, supporting TGA/BMP/PCX/PNG/JPG.
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Turaco Turaco is an editor for Arcade Graphics romsets. This includes "classic", the graphical old version of Turaco as well as "CL", the newer more portable command line version of the tool.
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Turbo Media Collider A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
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VietGUI VietGUI, OpenGL, GLUT, multy language, Vietnamese, multi-platforms, games, CAD
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Visual Disk Diet Helps you visualize the space used on your drives with colorful chart.
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VizKit iTunes Visualizer SDK
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VocalEasel VocalEasel is a simple lead sheet editor and music rehearsal tool designed for the needs of Jazz vocalists, using LilyPond to produce printable lead sheets and MMA (Musical Midi Accompaniment) to produce MIDI accompaniments.
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VoxRend VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
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Voxel Terrain Engine This project has moved to http://www.volumesoffun.com
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