- Programming Language: Lua ×
Graphics
- Capture
- Graphics Conversion
- Editors
- 3D Modeling
- 3D Rendering
- Presentation
- Viewers
- Image Galleries
- Animation
- Fractals and Procedural Generation
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Photon3d Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
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Poseidon The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
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QEngine QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
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Quantum3D :: Quantum Engine A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
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Screen Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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Shade Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
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Shade Game Engine ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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ShatterStar ShatterStar is an extensible DirectShow/Direct3D based video rendering engine and collection of tools for creating and presenting complex compositions of media.
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The Phoenix Project Yet another game engine project. I'm currently researching about game development. This project is the subproduct of that.
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The Wicked Engine Wicked is a framework intended for rapid game development.
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Volcano Game Engine Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
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Wolfenstein: Enemy Territory Lua modding, general modding and related projects for Wolfenstein Enemy Territory.
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World of Warcraft Machinima Studio The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
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ZFXCE2 The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
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deliverance 0 weekly downloads -
iGame3D Open Data Open Scripting Projects
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irrswig - Language bindings for Irrlicht Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
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libstartrail Imagestacking
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rubyk, a multimedia patcher Funky patcher for OpenGL, midi, signal processing, lua scripting, etc. Written in C++. Fast.
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Moldeo A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
25 weekly downloads