- License: OSI-Approved Open Source ×
3D Rendering
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Atomic Game Engine Atomics Game Engine is hardware accelerated 2d game engine . it is able to extend to 3d game engine , the goals are ( run every where [ Windows - Linux - MAC ].make 2d/3d game with powerfull features and simple code.)
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AuraVIRPI Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
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Autocubic Autocubic is an estension of Pipmak Engine which permit to build simple navigable 3D spaces directly into Pipmak in a very quick way, without the need to create every scene (or node) with external graphic program.
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Ava Engine In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
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Avango A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
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Axiom 3D Engine Open-source, cross-platform 3D rendering engine for .NET and Mono.
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Ayam Ayam is a free 3D modelling environment for the RenderMan interface.
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Aztica 6DX 3D Engine 6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
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B-Maxwell Blender to Maxwell Render exporter add-on
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B-Reality B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
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BCRT - BC Raytracer BCRT is a raytracer that uses povray-like syntax for defining scenes. It is ment as a teaching-projekt and offers multiple shapes and special effects.
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BFG: Bloatware For Gamers BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
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BLACK Burst BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
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BMFont OpenGL implementation BMfont OpenGL C implementation. Integrate any TrueType font converted to a bitmap with this lightweight library. Fit to use with AngelCode's BMFont tool.
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BORG - BORG Open Rendering GUI BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
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BRL-CAD Open Source Solid Modeling CAD
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BSP BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom.
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BSP Map Compiler rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
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BUMP MAPPING Implementación de la técnica bump mapping en OpenGL con CG en Linux
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BURP BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
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BZFlag - Multiplayer 3D Tank Game OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game.
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BZK toolset BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
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BacTra Exporter for Blender BacTra Exporter for Blender The Bac/Tra format is common to versions of MascotCapsule, 3D rendering engine released by HI CORPORATION. MascotCapsule is a de facto standard 3D engine for cellular phone handsets.
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Backlight Scientific software for the physically accurate photorealistic visualisation of relativistic (near light-speed) scenarios.
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BackwardX The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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