3D Rendering
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Crystal Space 3D SDK Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
306 weekly downloads -
Mesa3D An implementation of the OpenGL API.
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Glide for 3dfx hardware Glide is a library for using 3dfx hardware. This project will be the public repository for Glide.
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SIMDx86 This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
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BSP Map Compiler rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
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tuxboxgames This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
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infotec The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
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GXSM Scanning Probe Microscopy Controller and Data Visualization Software
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SQuareDOGZ SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
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HD Cell Raytracer HDCellRT Produced an interactive ray tracer for use on the Sony Playstation 3's Cell processor. It can output to the high definition frame buffer on the PS3. Most of the project is written in assembly for the Cell's SPUs. Project not polished, but done
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mCode mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
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totteur 3D engine, with opengl/software rendering support.
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LxDoom LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
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Opal An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
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x86mph x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
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xizero xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
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3d++ library No description
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Adrem 3D Adrem 3D will be an efficient 3D engine written in C++ for current and next generation hardware platforms. The main usage is for games on PC and console platforms.
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Arkham Development open source softwares Arkham Development open source softwares
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AtariGL A simple graphics library implementation for the 32Bit range of Atari computers (i.e. Falcon030, TT030 etc.). This project is meant to introduce a subset of the interface defined by the antiquated OpenGL v1.1 standard.
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CyberWorlds Project Deleted
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DRI for Framebuffer Console OpenGL for Framebuffer Consoles under linux
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Fluent Engine Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
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IntelliRay IntelliRay is a physically-based renderer that can generate high quality photo-realistic images.
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Magneticle Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
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