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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.1 weekly downloads
Dynamically loadable modules for TclTk, Perl, Python to ease the task of building custom 3D modellers and rendering engines.1 weekly downloads