Games
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Cube 2: Sauerbraten (game engine & FPS) 3D game engine (more powerful redesign of the Cube engine) and FPS game
10,388 weekly downloads -
Red Eclipse Red Eclipse is a fun-filled new take on the casual first person arena shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments. It features: Parkour, impulse boosts, dashing, and other tricks. Favourite game modes with an array of mutators and variables. A built-in editor lets you create your own maps cooperatively online. The project is a Free and Open Source game, built on Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms; you can download a package for Windows, GNU/Linux, BSD, and OSX, or grab a development copy from our Subversion repository and live on the bleeding edge. In a true open source by the people for the people nature, we try to work closely with the gaming and open source communities to provide a better overall experience, aiming to create a game environment that is fun and easy to play, while still having elements to master.
3,127 weekly downloads -
SFML (Simple, Fast Multimedia Library) A simple, fast, cross-platform and object-oriented multimedia API. It provides low-level access to system, windowing, graphics, audio and network. Based on OpenGL, SFML can also be used as a minimal windowing and event system for this API.
403 weekly downloads -
mcrcon Console based rcon client for minecraft servers.
167 weekly downloads -
FakeNES GT FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
84 weekly downloads -
irrBullet IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills required to properly implement your own physics. IrrBullet is over two years old; That is time you can't afford to lose on your project. Moreover, IrrBullet has thousands of downloads and many developers using it in their games, so you can be sure that it is stress-tested and proven often, and in all kinds of scenarios. Please visit the Skyreign Software website for more information.
32 weekly downloads -
FreeVolley Free Volleyball game
3 weekly downloads -
Nex Input Library Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
1 weekly downloads -
Haptic Game Engine Haptic Game Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging Starcraft game engine.
0 weekly downloads -
Lead Tactically-oriented first person shooter, heavily WIP
0 weekly downloads -
Prisma2D Prisma2D is a high level game engine , which based on sfml , cegui and other librarys.
0 weekly downloads -
Real Eclipse A realistic fork of Red Eclipse!
0 weekly downloads -
SIGMA Framework SIGMA (SImple Game MAchine) Framework - scalable platform for multimedia applications development.
0 weekly downloads -
stunt_marble_racers Stunt Marble Racers (aka Marbles 2) is a game "inspired by Marble Madness" where you race various tracks with a marble, either against the clock, against another player in splitscreen or agains up to 3 others in network.
0 weekly downloads -
syncsys This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
0 weekly downloads