OSI-Approved Open Source (358)
- GNU General Public License version 2.0 (59)
- Artistic License (14)
- GNU Library or Lesser General Public License version 2.0 (14)
- Apache License V2.0 (7)
- BSD License (5)
- Educational Community License, Version 2.0 (4)
- Mozilla Public License 1.0 (4)
- Common Development and Distribution License (3)
- Common Public License 1.0 (3)
- Microsoft Public License (3)
- Open Software License 3.0 (2)
- Sun Public License (2)
- Artistic License 2.0 (1)
- Common Public Attribution License 1.0 (1)
- GNU General Public License version 3.0 (1)
- Public Domain (23)
- Creative Commons Attribution License (2)
- Windows (344)
- Linux (220)
- Mac (201)
- Grouping and Descriptive Categories (150)
- Android (137)
- Modern (97)
- BSD (17)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- License: Academic Free License (AFL) ×
A public source repository for iPhone Game Development examples.3 weekly downloads
Obelisk is a game engine for Windows, which supports: Networking, OpenAL, and a multitude of renderers.
A 3D simulator to render 360 degrees omnidirectional images from a moving viewpoint (robot) in a dynamic environment. OmniBot provides a testbed for experiments with autonomous visual guidance and comparisons against the ground truth. It uses povray.
The purpose of this project is to create a simple game using Java, AJAX and JSF.
Main features include: 1- Buying/selling players. 2- Player attributes. 3- Hiring/firing staff. 4- Staff attributes 5- Board and Fan confidence. 6- Manager's personal life. 7- Transfer budget. 8- Wage budget. 9- Player Training. 10- Scouting.
An Open Source Character Avatar fileformat for use interchangably games/muds/chatrooms and beyond.
PHP/MySQL program which allows you to create a database driven, account based, web art board/community. You can install a number of Java Applets (provided separately) on this board and literally draw on the web.
The goal of this project is to bring free, high-quality rehabilitation software to the world.
XWing VS TieFighter clone made for a school project1 weekly downloads
A 3D game engine. A good 3D game engine,. A very good 3D game engine.2 weekly downloads
Devellopement d'un jeu Othello sur théléphone portable. Analyse (UML). programmation JAVA avec la J2ME. Projet scolaire ESIEA ( Ecole supérieure d'informatique d'electronique et d'automatique).
Es un programa muy sencillo para lanzar aplicaciones de una manera muy sencilla y rápida, podemos asignar hasta 10 ejecutables para lanzarlos con un botón2 weekly downloads
Our first attempt at creating a polished homebrew game for the Sony PSP
A multi-platform project (targets: Windows and *nix), simulating growth and evolution of simple simulated populations.
Online multiplayer version of PacMan, wherein a player (PacMan) plays against human or AI driven ghosts.
3D Game developed using JIrr1 weekly downloads
Using PDA to simulate a pc's mouse and keyboard, so you can operate your pc on your PDA. is that cool?
A program written for a game programing class at Elon University, built to be an open source battle game, meant to be easily modified
PhysicalPoeets is a student project exploring collaborative design/programming and the ambiguity of poems. Poets write poems together, but are affected by each others moods and behaviors. Each Poet has its own manners of expression and uses its own words.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.2 weekly downloads
A Monopoly like turn-board game.
Written in Visual Basic, this Roleplaying game, also known as an MMORPG, is set in an alternate reality with a mix of midevil and modern social and technological structure. It is 2-D and in 800x600 res.1 weekly downloads
Planning Educational Task (PET). This game will also provide adaptive learning module with dynamic parallel feedback that will support the gaming flow and the reading of final results.
My project is used to create 2d mmorpg's