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A project for the development of bots and scripts. An Atlantibot automates part, or all, of the process of order generation in the Atlantis fantasy, Play By eMail game (PBeM). e.g. Mapping and sentry monitoring. Working towards fully automated factions.
Aurora Borealis This project is supposed to become a FREE 3D MMORPG game The user interface is supposed to be an "interpretator" for the game and should as such be able to be represented in many different ways.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
Peace of Glass is a single or multiplayer tactical and/or first person combat simulation. The setting consists of battlegrounds above and around the sites of the huge bowls of black obsidian which used to be some of the world's largest cities.
Beast Masters will be a multiplayer class based game. Players configure a character by adding abilities to a limited number of slots. Most of the abilities involve animal companions and animal morphs, with their own strengths and weaknesses..
BetterMUD, a public domain C++/Python-based MUD designed in the book -MUD Game Programming-
The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
Mod for Civilization IV that adds balance and new features for single and multi-player enhancement. -Requires Beyond the Sword expansion pack
Blackheath is an under-development MUD. The work is split between two separate but closely interconnected teams - engineering group (developing extensible Python gamedriver with XML support) and RP group (designing setting and roleplaying as such).
Blood'n'dead sera un FPS du style Survival horror en multi coop, ffa, instagib en 3D (prototype en 2D python avec SFML ou PyGame). Diverses maps, pas trop grandes seront proposées avec un GP simple. Il sera compatible Windows/Linux (et peut-être
Boom is a game engine for easily and quickly creating Bomberman-like games.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
We aim to provide a base universe which you could use to build your world, with your own rules, art and content.
It's a rule set agnostic, server operating system agnostic, client operating system agnostic gaming engine. We're building a reference shard to show others how they can deploy the engine.
DLL esm/esp loader with Python interface for Bethesda's Oblivion. Useful for speeding up Wrye Bash, and general automated mod editing.
Generic program for playing various different CCG games multiplayer over a local network.
This is one of the biggest compilation of modifications for Civ4.
This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
Caldenia is not your typical MUD of dungeons and dragons, it is more broad, containing tints of everything from elves to Communism. This MUD is an RPG, in which you develop a second life, not just a simple game of mindless slaughter and gaining of power.
A simple arcade videogame made with SFML and writtn in C++. The aim is to learn SFML. More details soon.
Takes player names as input, then on command randomly selects a winner. Pronounced "chance-ee" (after the town in Southern Ohio).
Civ All - An unofficial expansion pack for Civilization IV. A project to combine the best of features and the lost fun aspects of all the Civilization game series from Civilization I, II, III, IV, V and Call to Power I, II.
A mod for Sid Meier's Civilization 4
This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.