• Everything Your Small Business Needs to Succeed | Connecteam Icon
    Everything Your Small Business Needs to Succeed | Connecteam

    Connecteam is an award-winning all-in-one employee management solution for daily operations, communications, and human resource management.

    Easily engage and manage non-desk employees with Connecteam’s mobile-first platform that helps improve communication, enhance daily processes and increase productivity with custom checklists, forms, and reports. Schedule shifts and track accurate work hours with Connecteam’s automated GPS time clock and easily export approved timesheets to payroll. Connecteam helps you keep your employees sharp thanks to knowledge base centers and advanced training courses. Raise morale with employee recognition rewards and keep the entire company updated through the main news feed.
  • High-performance Open Source API Gateway Icon
    High-performance Open Source API Gateway

    KrakenD is a stateless, distributed, high-performance API Gateway that helps you effortlessly adopt microservices

    KrakenD is a high-performance API Gateway optimized for resource efficiency, capable of managing 70,000 requests per second on a single instance. The stateless architecture allows for straightforward, linear scalability, eliminating the need for complex coordination or database maintenance.
  • 1
    Anti-AFK For Roblox

    Anti-AFK For Roblox

    Are you tired of being kicked out for being AFK on Roblox. Download.

    If you are tired of being kicked out for being AFK on Roblox, this program is for you. You don't need to do anything it will do automatic. Just Open Anti-AFK and click Ctrl+A and it will starts. This program made by HorizonPublish.
    Downloads: 50 This Week
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  • 2
    Me and My Shadow
    Me and My Shadow is a free libre puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in leveleditor to make your own.
    Downloads: 26 This Week
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  • 3
    Blobwars: Metal Blob Solid

    Blobwars: Metal Blob Solid

    2D platform game

    Metal Blob Solid is a 2D platform game, the first in the Blobwars series. You take on the role of a fearless Blob agent, Bob, who's mission is to infiltrate various enemy bases and rescue as many MIAs as possible, while battling many vicious aliens.
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    Downloads: 40 This Week
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  • 4
    AssaultCube Reloaded

    AssaultCube Reloaded

    A fun realistic multiplayer free-and-open-source first-person-shooter!

    ACR is a fun realistic multiplayer free-and-open-source first-person-shooter! This project has moved to GitHub. A mirror of releases is here.
    Downloads: 28 This Week
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  • ConnectWise Cybersecurity Management for MSPs Icon
    ConnectWise Cybersecurity Management for MSPs

    Software and support solutions to protect your clients’ critical business assets

    ConnectWise SIEM (formerly Perch) offers threat detection and response backed by an in-house Security Operations Center (SOC). Defend against business email compromise, account takeovers, and see beyond your network traffic. Our team of threat analysts does all the tedium for you, eliminating the noise and sending only identified and verified treats to action on. Built with multi-tenancy, ConnectWise SIEM helps you keep clients safe with the best threat intel on the market.
  • 5
    TKD Scoring Wi-Fi

    TKD Scoring Wi-Fi

    TKD Scoring Wi-Fi Server supporting Android and IPhone clients

    Scoring Wi-Fi PRO system was created by Taekwondo people like you and we use the scoring system in all our classes, just like you We created this app few years ago to provide an effective, professional low cost solution with the same benefits and feeling experience, or even providing a better experience than any existing wired professional tournament solution The success of the application in our Taekwondo sparring classes where our members described the application as “Holy crap this is incredible! This looks even more professional and easier to use than any of the programs I’ve ever seen used at comps.” and “Hey... just installed everything and it’s unreal! Everything works perfectly, looks great!” encouraged us to make it public for everybody Like any scoring system the “TKD Scoring Wi-Fi” system has few basic components: *TKD Scoring Wi-Fi Server(PC or Android) *TKD Scoring Wi-Fi Client(Android or IPhone) *TKD Scoring Wi-Fi Remote Score Display (Android)
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    Downloads: 75 This Week
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  • 6
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API.
    Downloads: 1 This Week
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  • 7
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses.
    Downloads: 1 This Week
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  • 8
    Cinemagoer

    Cinemagoer

    Python package useful to retrieve and manage the data of IMDb

    Cinemagoer (previously known as IMDbPY) is a Python package for retrieving and managing the data of the IMDb movie database about movies and people. You can use the search_movie method of the access object to search for movies with a given (or similar) title. Similarly, you can search for people and companies using the search_person and the search_company methods. Movie, person, and company objects have id attributes which -when fetched through the IMDb web server- store the IMDb id of the object. If you know the IMDb id of a movie, you can use the get_movie method to retrieve its data. It’s possible to retrieve the list of top 250 and bottom 100 movies. As on the IMDb site, each TV series and also each of a TV series’ episodes is treated as a regular title, just like a movie. The episodes of a series can be fetched using the “episodes” infoset.
    Downloads: 1 This Week
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  • 9
    Defold

    Defold

    Defold is a completely free to use game engine for development

    Defold is a completely free-to-use game engine for the development of desktop, mobile and web games. Repository for the Defold engine, editor, and command-line tools. Follow the setup guide to install all of the tools needed to build the Defold engine. Follow the build instructions to build the engine and command-line tools. The engine source code can be found in the /engine folder. The source code is divided into a number of different modules/folders. One of our goals is to keep the engine as small and performant as possible. By this, we mean both development time, and actual runtime for the released game, compiled code size, source code size, compile-time, and runtime. Catching problems in a design review is a huge time saver, and it also improves everyone's understanding of the code and problem area. Even for the least complex fixes, there might be nuances that aren't obvious at first glance.
    Downloads: 1 This Week
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  • Life Science Quality Management Software Icon
    Life Science Quality Management Software

    Specifically designed for the Life Science industry.

    Comply with ISO, FDA, and GxP regulations and be audit-ready with our cloud-based quality management system.
  • 10
    Ebiten

    Ebiten

    A dead simple 2D game library for Go

    Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. In Ebiten, everything is an image: the screen, data from an image file, and even offscreen items are all represented as image objects. Most rendering operations consist of drawing one image on top of another. Ebiten games work on desktop (Windows, macOS, Linux, and FreeBSD), web browsers (through WebAssembly), and even on mobile (Android and iOS)! Plus, Ebiten is implemented in pure Go on Windows, so Windows developers do not need to install a C compiler. Nintendo Switch™ is also supported! While Ebiten's drawing API is very simple, Ebiten games run very fast with GPU power. Multiple images are integrated into a texture atlas internally, and drawing operations are automatically performed in batch when possible.
    Downloads: 1 This Week
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  • 11
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal is to preserve the XNA game library by reimplementing XNA itself, with an incredible focus on accuracy. We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels "at home" on all of our target platforms. We don't use game-specific hacks in our code: either we do it right or we don't do it at all. Because our platform focus is exclusively on fully open platforms, our primary focus is on the desktop.
    Downloads: 1 This Week
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  • 12
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    A basic gameboy emulator with terminal "Cloud Gaming" support. Gameboy.Live is a Gameboy emulator written in go for learning purposes. You can simply play Gameboy games on your desktop. Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian-based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed. You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in the terminal without additional software installation required.
    Downloads: 1 This Week
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  • 13
    HTML5 Deck of Cards

    HTML5 Deck of Cards

    Deck of cards (old version)

    The new multiplayer Deck of Cards is released, we will have its cards library open-sourced soon here! Pure vanilla JS (+ CSS3), no dependencies, by Juha Lindstedt & contributors. Frontside card graphics are slightly modified from Chris Aguilar's awesome Vector Playing Card Graphics Set.
    Downloads: 1 This Week
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  • 14
    Netcode for GameObjects

    Netcode for GameObjects

    Netcode that provides networking capabilities to GameObject workflows

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package. Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package. You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks. We’re evolving our solution, built on Netcode for GameObjects, in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer games types.
    Downloads: 1 This Week
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  • 15
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders are generated by the RTSS component with per-pixel specular lighting. Therefore the legacy render systems naturally have differences due to the use of fixed-function. However, when rendering diffuse surface both produce pixel-perfect results. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.
    Downloads: 1 This Week
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  • 16
    Oolite

    Oolite

    3D space trading and combat game

    Oolite is a free and open source space trading and combat simulation game where you are the pilot of a spacecraft capable of interstellar travel. Inspired by the classic 8-bit game Elite, it features many similar aspects of gameplay. You can travel to different planetary systems, encounter challenges and embark on missions in a quest for wealth and glory. Oolite runs on Mac OS X (10.6 or later), Windows (XP or later), and Linux, and does not require the latest hardware except for certain expansion packs. Powered by Objective-C and OpenGL, it is designed as a small game that users can easily pick up, modify and expand.
    Downloads: 1 This Week
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  • 17

    PoE-TradeMacro

    Automatic price checking script for Path of Exile

    PoE-TradeMacro is an Autohotkey (AHK) script that provides price checking and many other convenient QoL features for trading in Path of Exile, a free online action RPG. PoE-TradeMacro builds on top of PoE-ItemInfo, which provides very useful game items information. Price checking via PoE-TradeMacro is added by pressing alt+d, alt+shift+d or alt+i, or by opening the item's wiki page or opening the item search on poe.trade. PoE-TradeMacro is regularly updated to always have the latest PoE-ItemInfo code so there's no need to run their script. It is advisable before using any price checking tool to be well informed of tool capabilities and pricing from other sources.
    Downloads: 1 This Week
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  • 18
    Pokemons-Evolution

    Pokemons-Evolution

    The contract allows to mint any pokemon, as well as evolve them

    The contract allows to mint any pokemon, as well as evolve them following the rules from the official game outside the blockchain. There are 4 contracts: erc-20 standard Level.sol burnable implementation, erc-1155 Stones.sol burnable implementation, erc-1155 Pokemons.sol implementation and PokemonStorage.sol with all data of evolution chains.
    Downloads: 1 This Week
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  • 19
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. Use more than one font file. However, each console is restricted to a single font.
    Downloads: 1 This Week
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  • 20
    UniRx

    UniRx

    Reactive extensions for Unity

    UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 1 This Week
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  • 21
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 22
    flutter_unity_widget

    flutter_unity_widget

    Embeddable unity game engine view for Flutter

    Flutter unity 3D widget for embedding unity in flutter. Now you can make awesome gamified features of your app in Unity and get it rendered in a Flutter app both in fullscreen and embeddable mode. Works great on Android, iPad OS, iOS, Web, with Windows nearing completion. There are now two unity app examples in the unity folder, one with the default scene and another based on Unity AR foundation samples. Note: Supports only Unity 2019.4.3 or later. UnityFramework does not support emulators. Note: Please use OpenGLES3 as Graphics API only for now (Android only). This plugin expects you to atleast know how to use Unity Engine. If you have issues with how unity widget is presented, you can please modify your unity project build settings as you see fit. Moving forward, versioning of the package will change to match unity releases after proper test. Mind you this does not mean the package is not compatible with other versions, it just mean it's been tested to work with a unity version.
    Downloads: 1 This Week
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  • 23
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 1 This Week
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  • 24
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    qengine is a cross-platform retro game engine. It is aimed at nostalgic game developers that miss simple times and enjoy creating games like it's 1997. The software renderer provides the aesthetic that we all love and the engine limitations exist to make your creativity shine. The engine is a fork of the Quake II codebase that focuses on serving as a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster. Removal of overly specific gameplay code, such as enemies and weapons. Merge of modules into a single package. No more DLLs, just a single executable for client and another for server. qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects.
    Downloads: 1 This Week
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  • 25
    A Game Boy Color emulator.
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    Downloads: 133 This Week
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