OSI-Approved Open Source (232)
- GNU General Public License version 2.0 (132)
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- Other Operating Systems (289)
- Windows (263)
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- Grouping and Descriptive Categories (115)
- Modern (103)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
- OS: Console-based Platforms ×
Open-source server of Planet Ring for Sega Dreamcast1 weekly downloads
Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !1 weekly downloads
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx1 weekly downloads
A very complete port of Doom to the GP32 handheld. Worked on by some of the finest GP32 coders (and me too a little bit) it sports a nice interface for setting game settings and choosing WAD files.1 weekly downloads
This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .1 weekly downloads
The primary goal of the ljsdcdev project is an effort to create a cross-platform, 2D, RPG. The ljsdcdev project also includes ports of various software to the Dreamcast video game console.1 weekly downloads
Skyroads project (interpreter) for the Linux-based handheld GP2X based on the original source code of Bluemoon's game which was released in 1993.1 weekly downloads
An Tetris clone in OpenGL and 3D which is controlled by the Nintendo Wiimote Controller.1 weekly downloads
Abyss Studio Game Engine - Open Source, commercial level game engine and multimedia components. Extensible, Modular, Abstract, Scripting and Portable Framework for all levels.
Game development and porting (development in the shadows of matchstick city)
An action-adventure RPG set in a world where people can manipulate matter, and where a group of protagonists must prevent their homes from being corrupted by this new force.
Conceptual pproject of a MMO like none you've ever seen! To be run on WiiMotionPlus, you will have to really move to fight. Projeto connceitual de um MMO como você nunca viu! Pra rodar no WiiMotionPlus, você vai ter que mexer pra lutar.
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft Visual C# 2005 Express and XNA Game Studio Express framework.
Artificialaiming PS3 Hack Development Team: What we do: Making Hacks/Exploits for the PS3. Specially in Aimbots and Wallhacks. Our hacks are paid with an monthly distribution.
Battlefleet is a project of naval battle game for the Nintendo DS (handheld game console). The game features a standard game mode (1P vs COM), a "hot-seat" mode (2P on a DS) and a wifi mode (2P, 1 per DS), as well as a whole bunch of funny options !
A C# XNA game mimicking the style of more traditional Final Fantasy games. Builds for PC and XBox360.
Brain Reclaim is a C#/XNA implementation of the N-back memory task. It features player-friendly gameplay, smooth difficulty adjustment, and thousands of unique games.
i will be creating a Video Game based on a friend's idea. all levels and graphics will be rendered using 3D software.
Club Beatdown is a Rhythm Based Fighting game where scenesters beat the crap out of each other. Our goal is to create a customizable shell around which a community can grow and contribute content, ultimately empowering artists/musicians.
Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.
Cyclone is a cross-platform game engine developed from DirectX 9 PC's and the Microsoft Xbox games console
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A group of headers that nakes Dreamcast Network programming easier.