- Grouping and Descriptive Categories (10)
- Windows (10)
- Linux (7)
- Mac (4)
- BSD (3)
- Modern (3)
- Embedded Operating Systems (2)
- Android (1)
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Side-Scrolling/Arcade Games
- Game development framework
EE Keeper is a saved game editor for Baldur's Gate Enhanced Edition.898 weekly downloads
A mod for Civilization 4: Beyond the Sword, depicting the sengoku jidai (warring states) period of feudal Japan.12 weekly downloads
Medieval Middle Eastern mod based on Rhye's and Fall of Civilizations for Civilization 4: Beyond the Sword.15 weekly downloads
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008. The game includes: 16 multiplayer levels (maps). Many quake 3 maps have also been tested and work with the game. An original soundtrack featuring 10 original tracks. 6 Game Modes. In game Voice Over IP Support (VOIP) All New Weapons Instagib Modifier Available On Most Game Modes. The Game Modes included are : Trepidation: A Team based game where the object is to destroy the other team’s power core Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must. Deathmatch: You see t2 weekly downloads
.1 weekly downloads
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.1 weekly downloads
2D Engine/MiddleWare for PopCap SexyApp Framework. Integrating Physics(ODE) and HGEs Particle System. Intend to create a easy 2D game middleware/engine.1 weekly downloads
Ethos is a MUD Server designed in C++ around the STL, with all of the telnet options one might like in a MUD codebase, without all the fluff of skills/spells/etc. Thereby allowing the admins to create their own world.
Enhancements to NetHack v3.4, both to gameplay and to source/build structure.
Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
ServerCG is a server daemon, that connects two BZFlag server, and builds a chat connection between the two servers.
The Objective-C Interactive Simulation Abstraction Layer