OSI-Approved Open Source (322)
- GNU General Public License version 2.0 (14)
- GNU Library or Lesser General Public License version 2.0 (9)
- BSD License (6)
- MIT License (5)
- GNU General Public License version 3.0 (3)
- Common Public License 1.0 (2)
- Mozilla Public License 2.0 (2)
- Open Software License 3.0 (2)
- Academic Free License (1)
- Artistic License (1)
- Artistic License 2.0 (1)
- Open Group Test Suite License (1)
- Other License (10)
- Creative Commons Attribution License (1)
- Windows (302)
- Linux (230)
- Grouping and Descriptive Categories (225)
- Mac (163)
- Modern (136)
- Android (79)
- BSD (73)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
- License: zlib/libpng License ×
Sonic XN, an open source Sonic the Hedgehog fan game, aims to bring a quality Open Source 3D Sonic game to the masses. Based off of the Sauerbraten Game Engine (http://www.sauerbraten.org/), the game will be highly modifiable.
A3DX is a 3D, turn-based, artillery game.1 weekly downloads
SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).2 weekly downloads
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.1 weekly downloads
Varzeneh is a FPS game taking place in 2457 A.D. It blends the claustrophobic action in games like aliens vs predator with some R.P.G. tips to enhance game experience at maximum. You are J.Doop a smuggler born in Mu Arae system ...
OpenVision 3D is a name for a collection of two OpenSource projects. The projects aims towards the goal of making an easy to use 3D multipurpose engine and showing this off with a basic First Person Shooter multiplayer game.
Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
A 3D multiplayer game. It simulates an war between two teams, and the gameplay is similar to the famous game Worms.1 weekly downloads
Gopher is an extensible demo (demo == real-time computer-generated music video) player. It has nothing to do with the gopher internet protocol.2 weekly downloads
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)1 weekly downloads
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.1 weekly downloads
SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.2 weekly downloads
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.1 weekly downloads
MasterKill is a game that is sort of a cross-platform, open-source clone of Soldat and Liero, including Liero's variations, such as GUSANOS,
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.1 weekly downloads
A web-signature creater for guild-wars signatures. It reads regularly the offical guildwars ladder and updates the signatures with the actual rank/rating of a guild1 weekly downloads
Game GUI Library (gameguilib) is a framework for user interfaces in games and other projects where native GUI is not used. It is zlib/libpng licensed, so you can use it for commercial purposes freely.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
Software used for production comparison and calculations in the MMORPG EVE-Online.
A 3D space-based Action/RPG full of strange places and characters, unexpected plot twists and of course lots of explosions
Graphical adventure game runtime and development tools2 weekly downloads
The 'playground' for my new projects. Here I'll test new game/graphic engines, IA, some demos, etc. Files will be released in a package form every now and then, and you can access all my work from the svn repository.
A complete framework for game development. Key Technologies: Lightfeather, Bullet, GIMPACT, NVIDIA Cg.1 weekly downloads
Shopping cart revenge is a crash racer, a destruction racing game where the objective is to crash into each other using shopping carts