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- Real Time Strategy
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CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
The main idea behind this project is to create an modification / expansion pack for the PC game Supreme Commander: Forged Alliance. It's being created by the community of the game for the community. We have no affiliation with GPG or THQ.
Grupo de Traducción de Addons de World of Warcraft al castellano.
A 3D game engine that integrates a graphics renderer (Ogre) as well as including physics (PhysX) and sound (FMOD) capabilities. The engine also supports a variety of scripting features through lua/luabind interfaces.
An open source cross-platform multiplayer space empire strategy game. It can be both turn based and real time. Fight for control. Fight for freedom. Fight for survival. The universe's the limit.
Curing, Defense, and Ratting systems built to be used on CMUD for Aetolia.
Coming soon ~ OTserv Networks
[DELETED] DKPToolTip AddOn for World of Warcraft
DoomCrap - a Collection of Really Awesome Programs for Doom. This is a collection of miscellaneous tools for creating and editing content for Doom and other doom-engine games and source ports.
Just test! another word!
A snarky 2D management game about building and running a dungeon.
A team of EliteDevelopers, just having fun scripting different projects and repacks for communities of MMORPG's like WoW. http://elitedevelopers.netne.net/
EliteWoW-Project SVN repository for core developing
A RTS Game based on Ogre where you save a city with Police, Firefighters and Ambulance
Epic of Thalia is an RPG of the non-MMO variety.
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
Eternal Vendetta Burning Crusade GM Addon is the number one GM addon for Antrix Servers. Infact I think its the only one.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Eye of God (EOG) is a generic component based framework for application development in particular videogames. It provides a way to build game engines in a structured and robust manner.
Fault Record! Should be removed
A mod for a game that i wish for many people to be able to get and use for their own servers
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Small game based on Evolution Quake 3, no real point (as of yet) except to learn. Any developers/mappers/modellers are welcome.