- Programming Language: C++ ×
Game development framework
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CodeLube CodeLube is an application framework to support multi-threading programming, which is based on the concept of "channel" by C.A.R.Hoare and decreases the complexity of states of a program to keep a program under your control.
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Cooge2D A C++ object orientated 2D game engine for Windows, Mac OS, Linux and iPhone.
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CoreQuake Development of open source id Tech 3 (Quake III) based engine for the iPhone, for projects related to Respect Sakura.
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CrossGDK CrossGDK is an OpenSource Crossplatform Game Development Kit for C++. On the supported operating systems we use the native APIs to gain highest performance. CrossGDK is based on OpenGL and OpenAL. The main purpose is the creation of modern 3D games.
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Crusoe Crusoe is a dream of all who want to innovate and create an adventure engine game. Do you like participating in this dream?
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Damien Game Developer Damien Game Developer attempts to provide a free environment for developing games using the Irrlicht 3D graphics engine.
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Deku3D No description
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Deon An OO Direct3D10/11 based game engine, multithreaded by design
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Direct Paint Game Engine (DPGE) Fast flexible game engine written in C++ using SDL/ OpenGL
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Dragon Game Engine Modeldriven Engine for reating computer games with loosly coupled sub-systems
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Dwarf Fortress Pathing A flexible path finding library for grid based systems like that of Dwarf Fortress and able to handle rapidly changing map geometry and other challenges such as multiple travel types, multi-tile creatures, weighted cost terrain and path caching.
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EALA Game Jam Engine This is the first iteration of an engine that was used at Electronic Arts Los Angeles for their first Game Jam event. We are releasing the source to the community so that it might help anyone interested in making or prototyping simple 2D games.
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EasyDNP This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
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Edrahil Game Engine Edrahil is a simple game engine.
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Epsilon Render Framework This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
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Eternity Game Engine Eternity Game Engine is a C++ game engine that aim to offer a basic environment to build 3d games
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F2D Graphics Library F2D is a simple open source library build upon the HGE Framework (visit http://hge.relishgames.com). It's designed as an easy-to-use fast and goal-oriented C++ library for the development of hardware accelerated 2d windows games.
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FFGames2D Small framework working over SDL libraries to develop small and simply 2D games
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FPGAmer FPGAmer is a framework to develop embedded games. Our development platform is the Xilinx University Program Virtex-II-Pro but not limited to that. FPGAmer includes custom hardware components plus a custom software framework and some sample games.
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Father Time This will be an OpenGL-based engine that is available on as many platforms available including game consoles ( if possible ). It will stick to the times as well and be backwards compatible. Help would be much thanked. Specification will be out soon.
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FizXScene FizX Scene – is a development tool, allowing you to create physical scenes and objects, witch then can be used in your own projects with integrated AGEIA PhysX SDK.
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Free and Open Source Smackdown (FOSS) Mod-friendly framework for the creation of 3D-rendered, two-dimensional fighting games. Default character-set features open source mascots (e.g. Tux). A cross-platform Super Smash Bros. clone.
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Frizzly A wanna-be 2D engine with editor.
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Fuegito Lightweight C++ combinatorial-game development framework.
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GPX GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
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