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Game development framework

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Showing page 8 of 15.

  • CodeLube Icon
    CodeLube

    CodeLube is an application framework to support multi-threading programming, which is based on the concept of "channel" by C.A.R.Hoare and decreases the complexity of states of a program to keep a program under your control.

    0 weekly downloads
  • Cooge2D Icon
    Cooge2D

    A C++ object orientated 2D game engine for Windows, Mac OS, Linux and iPhone.

    0 weekly downloads
  • CoreQuake Icon
    CoreQuake

    Development of open source id Tech 3 (Quake III) based engine for the iPhone, for projects related to Respect Sakura.

    0 weekly downloads
  • CrossGDK Icon
    CrossGDK

    CrossGDK is an OpenSource Crossplatform Game Development Kit for C++. On the supported operating systems we use the native APIs to gain highest performance. CrossGDK is based on OpenGL and OpenAL. The main purpose is the creation of modern 3D games.

    0 weekly downloads
  • Crusoe Icon
    Crusoe

    Crusoe is a dream of all who want to innovate and create an adventure engine game. Do you like participating in this dream?

    0 weekly downloads
  • Damien Game Developer Icon
    Damien Game Developer

    Damien Game Developer attempts to provide a free environment for developing games using the Irrlicht 3D graphics engine.

    0 weekly downloads
  • Deku3D Icon
    Deku3D

    No description

    0 weekly downloads
  • Deon Icon
    Deon

    An OO Direct3D10/11 based game engine, multithreaded by design

    0 weekly downloads
  • Direct Paint Game Engine (DPGE) Icon
    Direct Paint Game Engine (DPGE)

    Fast flexible game engine written in C++ using SDL/ OpenGL

    0 weekly downloads
  • Dragon Game Engine Icon
    Dragon Game Engine

    Modeldriven Engine for reating computer games with loosly coupled sub-systems

    0 weekly downloads
  • Dwarf Fortress Pathing Icon
    Dwarf Fortress Pathing

    A flexible path finding library for grid based systems like that of Dwarf Fortress and able to handle rapidly changing map geometry and other challenges such as multiple travel types, multi-tile creatures, weighted cost terrain and path caching.

    0 weekly downloads
  • EALA Game Jam Engine Icon
    EALA Game Jam Engine

    This is the first iteration of an engine that was used at Electronic Arts Los Angeles for their first Game Jam event. We are releasing the source to the community so that it might help anyone interested in making or prototyping simple 2D games.

    0 weekly downloads
  • EasyDNP Icon
    EasyDNP

    This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.

    0 weekly downloads
  • Edrahil Game Engine Icon
    Edrahil Game Engine

    Edrahil is a simple game engine.

    0 weekly downloads
  • Epsilon Render Framework Icon
    Epsilon Render Framework

    This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.

    0 weekly downloads
  • Eternity Game Engine Icon
    Eternity Game Engine

    Eternity Game Engine is a C++ game engine that aim to offer a basic environment to build 3d games

    0 weekly downloads
  • F2D Graphics Library Icon
    F2D Graphics Library

    F2D is a simple open source library build upon the HGE Framework (visit http://hge.relishgames.com). It's designed as an easy-to-use fast and goal-oriented C++ library for the development of hardware accelerated 2d windows games.

    0 weekly downloads
  • FFGames2D Icon
    FFGames2D

    Small framework working over SDL libraries to develop small and simply 2D games

    0 weekly downloads
  • FPGAmer Icon
    FPGAmer

    FPGAmer is a framework to develop embedded games. Our development platform is the Xilinx University Program Virtex-II-Pro but not limited to that. FPGAmer includes custom hardware components plus a custom software framework and some sample games.

    0 weekly downloads
  • Father Time Icon
    Father Time

    This will be an OpenGL-based engine that is available on as many platforms available including game consoles ( if possible ). It will stick to the times as well and be backwards compatible. Help would be much thanked. Specification will be out soon.

    0 weekly downloads
  • FizXScene Icon
    FizXScene

    FizX Scene – is a development tool, allowing you to create physical scenes and objects, witch then can be used in your own projects with integrated AGEIA PhysX SDK.

    0 weekly downloads
  • Free and Open Source Smackdown (FOSS) Icon
    Free and Open Source Smackdown (FOSS)

    Mod-friendly framework for the creation of 3D-rendered, two-dimensional fighting games. Default character-set features open source mascots (e.g. Tux). A cross-platform Super Smash Bros. clone.

    0 weekly downloads
  • Frizzly Icon
    Frizzly

    A wanna-be 2D engine with editor.

    0 weekly downloads
  • Fuegito Icon
    Fuegito

    Lightweight C++ combinatorial-game development framework.

    0 weekly downloads
  • GPX Icon
    GPX

    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.

    0 weekly downloads
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