Game development framework
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Ascii Game Engine Ascii Game Engine is a VB .Net library that make easier the work of programming a game "without graphics" (unicode/utf/ascii characters as graphics) In the future, and with some help, this engine will be a maker with ide.
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Bad ∞ End ∞ Game An HTML web game platform
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Blackspirit Graphics A cross-platform Java 2D graphics library using OpenGL.
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Blu Text-Game Engine An open source text-game engine that is scripted with Lua.
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CorEngine CorEngine is a work in progress, OpenGL graphics powered, compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation. It supports a standard set of features, like skeletal animation, post processing, windows and linux support, LUA/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio. CorEngine binaries and code are provided free of charge without restrictions.
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Curve A library for the iPhone that allows you to specify bezier curves and splines for use in games and other applications that might need to draw and manipulate curves passing through an arbitrary set of points (e.g. Catmull-Rom splines).
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DiaT DiaT is a Textadventure
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EEngine An Online Game Library. Client platform is Windows. Server is Linux.
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FJGameEngine A portable game engine, which also allow make applets.
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Flash Media Tutorials A collection of Flash and Flex program samples that demonstrates how to create multimedia applications in Actionscript.
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Flexible Adventure Designer An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
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IrrBigMap big map framework using Irrlicht
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MARGE MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
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Meshtab Meshtab is a 3D library.
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Minerva Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
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OgreOde VC As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3D game engine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.
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OgreSnakes ( Ogre3d+Python+3dsMax ) OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
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OpenSkyNet OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
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PictFont - font library for j2me MIDP2.0 Class PictFont allows you to use custom fonts in your MIDlet for mobile phone. Fonts may be proportional, multi-colored or even animated. You can use several fonts in one MIDlet. Fonts can be loaded from jar-file or from the net or from Record Store.
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PointClickPress PointClickPress is a web app game engine that allows for the creation of point and click games & interactive stories. Currently releasing builds every 2-3 months. Playable demo: www.pointclickpress.org. For questions pls visit the forum.
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QuadTree JS QuadTree JS is a library for game developers
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RagMod Addon for GarrysMod 10 which allows players to temporary turn into ragdolls.
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RenderTools A cross-platform OpenGL based lightweight scenegraph library
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Reperawin RGSS Reperawin's RGSS, RGSS2 and future RGSS codes for RPG Maker XP and VX
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RxBuilder The RxBuilder resource compiler is used for generating egg files and associated png files from svg file. The compiler uses Inkscape to generate the png images. Optionally code can be generated using a template mechanism.
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